What are you working on currently? (2018)

There’s a big market there, very little overlap between mobile and PC. just as much spending as PC.
but like i said, no ads/sponsored.

A high quality slider

And I got that Music playlist manager working

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Fun Stat: Console players spend more money on average than any other platform. :slightly_smiling_face:

Optimizing your game for Xbox is well worth it. It’s a market that is largely left untouched. If you follow the Xbox requirements you can even work on getting Featured for that extra cash flow.

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Hmm… I see… I’ll have to look more into it then. Thanks!

Everything’s made with roblox parts and unions

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The space depicted in this map currently is only around 6,800 x 6,800 studs. The final archipelago will be much larger.

Been working on UI for the past week, finally have a working demo of some weapon customization. (ignore placeholder images)

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Thats awesome!

If you aren’t already maybe you could split up the types of attachments into groups? Like put all the barrels in one part of the gui, then below that the sights

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first edit of the first map; a lot more changes on the way, but only to details and aesthetics. layout is set!

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I’ve been working on my command system way too much because I think I made it Turing complete and it’s basically just a weird hybrid of C and Lisp now.

I added macros with the
/define MacroName Command …
command. Macros support parameters which are named with %1, %2, %3, etc.

I added macro invokation with the
/invoke MacroName …
words after the macro name are substituted into the parameters in order.

I added a conditional with the the
/if conditionMacro ? trueMacro … : falseMacro

Most commands return true or false based on whether or not commands were successful.

There’s multiple iteration commands such as
/forall command …
/forteam team command …
/forclose maxdistance command …
Which all substitute the first instance of “@” in the parameters with whatever the player’s name is

You can execute multiple commands at a time with the
/{ …
command, separated by ; and terminated by } which is matched from a stack.

There’s events such as
/onspawn player command …
and
/onjoin command …

Also, you don’t have to type whole commands or player names. You just type whatever is the shortest two letter form which is alphabetically closest to the command you want to execute. For example, invoke can be written as “in”, define can be written as “de”

For example, if I wanted to create a new gamemode on the fly where everybody has a ridiculous weapon I could do

`/{
    define ReplaceInventory { 
        #This will take an argument for which player to replace;
        emptyinventory %1 ;
        give WreckItLawnChair %1 ;
        speed 150 %1 ;
        jump 100 %1 ;
        health 1000 %1 ;
    } ;
    forall invoke ReplaceInventory @ ;
    #the first @ symbol belongs to forall, the second belongs to onspawn. ;
    forall onspawn @ invoke ReplaceInventory @ ;
    #the first @ symbol belongs to onjoin, the second belongs to onspawn. ;
    onjoin onspawn @ invoke ReplaceInventory @ ;
}

Notably, this can be shortened/obfuscated to
`/{ de ReplaceInventory {em %1 ; gi Wre %1 ; sp 150 %1 ; ju 100 %1 ; he 1000 %1 ; } ; fora in Re @ ; fora ons @ in Re @ ; onj ons @ in Re @ ; }
and it will run in the exact same way

Note that comments are written as a # sign, which just means no-op. If you’re in a block you have to end it with a ;.

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This is a first, a bus! GM New Look w/ Toronto Transit Commission’s livery.

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are those the default roblox materials?

Yep, none of the buildings have any fancy (and superior) textures.

Some updates of stuff our animator has been up to.




https://media.discordapp.net/attachments/338908514871410689/399735008262094868/Glock_Animations.gif
https://cdn.discordapp.com/attachments/338908514871410689/401571103564234781/Knfing_Animations.gif

BONANZA! 2018

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That head scares me, and rig… rig needs work. But wooot animations, progress! :+1:

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Um, I think that was supposed to be a reply to @Veov_Ekdosi, you responded to the main thread.

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The rigs look fine it’s probably because this one just lacks any clothing and has heavy shadows causing it to look odd. Here are some pics of the body without seems and clothing.




I still have to create the face and some new accessories such as shoes and hats.

Gonna make a face soon >.>

BONANZA! 2018

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NO FACES. Don’t ruin those characters I beg you. Their fine faceless. Please don’t ruin…

Calm down it’s not the ken doll. Trust me.

I’m doing it to add expressions within the game.

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https://soundcloud.com/zacattackhirst/vh3-theme

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