What are you working on currently? (2018)

Can’t wait for the city, it’s been looking very good! Good work

Convulsing begins
Seriously.
This is too good.

Top-down view of my “”““paintball””“” game, sped up 5x.

I’ve noticed that a lot of players just wander around the base and getting spawnkilled. I overestimated the intelligence of the average 10 year old. I’ll probably have to work on a tutorial next…

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Why all the quotes?

I’m trying to be cheeky by not mentioning splatoon

I mean whoops.

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https://i.gyazo.com/41eb018644a17df8b91cff2d5298befc.mp4

First 24 seconds of Pirate’s Life. Worked a lot on this cinematic dialog yesterday, super fun.

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Sun and tail placement for maximum effect.

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It looks a lot better than last time I played that game. Just white tiles painted either color.

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  1. “No I forgot how to walk”
  2. “Walk? What’s that?”
  3. Walk away.
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Ui is a pain to make, thank god for the UIList feature

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Some progress on my showcase, Consomnio. Been working on it for a little over a year now. A lot of the subtle changes are starting to add up.

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That is a game in itself :open_mouth:

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lotsa doors
https://gyazo.com/88bd3df7010dfbd910f50b2099413baa.mp4

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Door puzzle

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Looks great!

Vast winter biome island I’m working on for @dispeller’s upcoming project!


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Something clicked into place in my heart when the music dulled underwater.

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A fully working multi platform UI for Roball? Yepp! That’s exacly what you see.



(thanks for help on making it multi platform @Astrometrics)

I can also smell new vehicles coming out for Roball…



(credits to @Supersnel11 for the vehicles)

I forgot to mention that the chassis now works with Xbox controllers :open_mouth:

EDIT: I got no idea why the studio says <13, it’s in studio though.

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Lazy Sunday so I thought i’ll make something :stuck_out_tongue:

All made with parts no meshes or unions in this little build.

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