Hey look! It’s a roblox port of fortnite!
Still working on my scripting language, still have nothing to show ;( all I can say is that it’s basically a Stack-less interpreter; no environment look ups or silly overhead other interpreters come with. The implementation language is Java, so I’m looking for anything near Jython speeds- and if it ends up being better then shazamo, though its unlikely.
Probably just close, not better.
Making a plugin that allows you to select objects based on any specific propert(y/ies). The selection function is finished, but there are a few bugs to work out first. After that, I just need to add functionality to the property display/editor, and it’ll be good to go.
I was gonna say this but felt like it’d sound condescending
Made an old boi for a friend.
(these are in preview mode so excuse the noise)
sooo, main focus was the car and character, so I didn’t wanna spend time on the background. Hence why it looks so bad lmao. (That and I didn’t want to render 1mil+ grass particles)
I’ll take that as a compliment
Currently working on a Death Eater flight, not perfect and I would like to receive suggestions or feedback for the particles if possible.
is that a chevelle?
Working on a "Jumpscary"y monster for my game
(I really love its passive ability)
It’s a ‘66 impala.
Kinda reminds me of one of Rengar’s abilities from League of Legends
When he was first released you could turn the tides of a game by using his combos to push entire lanes in 3 minutes. Having an enemy go from “ez game ez life” to “oh mama no” was beyond satisyfing
Splatoon inspired?
Yep. lots of inspiration from Splatoon.
Either way it looks phenomenal! Keep it up!