Any sugestions for my “after match results” ui progress so far?
( Please tell me if that particle emitting when exp bar is filling is good enough, i had tried to make my own 2d particle emitting module D: )
Maybe. I’ve always had something of a distaste for out-of-engine stuff with excessive post effects. No real good reason other than personal taste. I like the “in-game” sort of look—this one’s just a Studio screenshot with a logo slapped on it, after all. But that’s just me.
The particles seem to be emitting at an inconsistent rate, which looks weird. It feels like the progress is jolting back and forth since the particles are the same color as the progress bar (although that might be the fact that the video is smaller on the forum).
Maybe change it to a constant rate and/or try to optimize it so it definitely emits x particles per y seconds.
Make sure the Match Results menu disappears after a default period of time. Also, users hate having a UI with not particular purpose. While Match Results displays significant information about the user, make sure it also has some alternate functionality (like round rewards) or more visually pleasing components. Last, I dunno why that ScrollingFrame on the left has such a fat scrolling bar. Also, the whitespace between the dark background border for the scrolling frame and the text on the bottom, top, and left is awkward. Make them have approximately 10 pixels or 5 pixels of space consistently instead of just 1-3 pixels. Good job on it so far though!
I haven’t been doing much Roblox development myself recently, but I helped my friend Derpalot with adding some animations to his gun system earlier. Its looking pretty nice so far. https://i.gyazo.com/86b1b2da4ab7738aa98f2f75a2eee2f3.mp4
@MettaurSp The AR animation for recoil is a bit inaccurate, it seems more like a sidearm animation such as that of a pistol. Try making some kick backwards instead of upwards.
This ui will not pop up after a round in game automatically but instead a notification will appear for players saying “View Match Results” and if only players click that notification then this ui will pop up (No need to close automatically as if player decided to see the resutls and close it whenever wants)
Although i listenned to your suggestions and applied them as much as possible, how it is going now?
Did a bit more work on my renderer and implemented support for skyboxes. Bear in mind that this is a live demo so it’s running on minimum settings (no AA etc.).
I modified the gun system that I posted about earlier that Derpalot made and turned it into a Sand Hawk from Borderlands 2 using a model I had lying around. Works with a Bee Shield so now you can beehawk in Roblox!