What are you working on currently? (2018)

Are you just using z-indexes to determine how they overlap or are you doing some complicated math to figure out where partially-visible parts have corners?

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I call witchcraft

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That’s pretty awesome - I was looking into creating a vector graphics renderer in Roblox that would ideally make the process of importing video / images into Roblox far less of a ‘pixel by pixel’ ordeal (and make it far more efficient than actively trying to murder Roblox’s rendering engine)

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I love volcanos, spent about thirty minutes making this (im slow) Might turn this into something bigger

!

this is a GIF
Sploosh

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I’m working on a game where you craft Potions and run your own store. Currently in the stages of making the MVP, though I haven’t done much because irl work makes me, so, so depressed and all I want to do is sleep (lets hope I don’t work there anymore next year!). Hopefully this will be the one game I finally complete.

pushes my full box of unfinished projects under the rug

I cull backfaces and then determine draw order based on the 3d coordinates of each face’s vertices, roughly like this:

depth = sum(sum(x coords)^2, sum(y coords)^2, sum(z coords)^2)

Updates on the rendering! Since ClipsDescendants doesn’t support rotated things, I had to implement clipping myself. I used a simplified version of the Sutherland-Hodgman polygon clipping algorithm (simplified because I don’t have to clip it within an arbitrary polygon, but rather a known aligned square).

https://gyazo.com/b09ee01714548376f0840954d82777ce.mp4

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Very cool! Can this handle overlapping parts?

Thanks! Only really where they are axis-aligned - the depth/clipping isn’t very sophisticated or robust (yet)

Tor Studios introduces the new pickup truck called “Thunder”.
(Wheels and scripts still in development)
image

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More progress on the transport game I’m working on! Loving the stations @Jiskpirate is working on, and the 3 engines by @Synchorus! Many thanks go out to our scripter @Coasterteam too. Loving this team, and can’t wait to release this to the fans.

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We’re finally shipping the JSON API Dump in 2 weeks! This feature is something I’ve been working towards getting released since I designed the format in February.

You can check it out here:
https://raw.githubusercontent.com/CloneTrooper1019/Roblox-Client-Watch/gametest2.robloxlabs/API_Dump.json

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Will we be able to access it from something like a plugin?

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I’m hoping that in the future, developers will be able to access this data directly through scripts in some shape or form. It would probably be like, a ReflectionService if it ever happens.

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Got more work done on this side project, might make this into a real showcase

dead

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Awesome, man

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Thanks! Im thinking of making it the new version of one of my older showcases :smiley:

Great! I’ll wait on the results then :slight_smile:

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Made a hunting rifle for our game project :smiley:

(Textures/Lighting baked in Substance Painter, Modeling in Blender3D)

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If you didn’t have the background, I’d have thought it was the real thing for a second.

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