Are you just using z-indexes to determine how they overlap or are you doing some complicated math to figure out where partially-visible parts have corners?
I call witchcraft
That’s pretty awesome - I was looking into creating a vector graphics renderer in Roblox that would ideally make the process of importing video / images into Roblox far less of a ‘pixel by pixel’ ordeal (and make it far more efficient than actively trying to murder Roblox’s rendering engine)
I love volcanos, spent about thirty minutes making this (im slow) Might turn this into something bigger
this is a GIF
I’m working on a game where you craft Potions and run your own store. Currently in the stages of making the MVP, though I haven’t done much because irl work makes me, so, so depressed and all I want to do is sleep (lets hope I don’t work there anymore next year!). Hopefully this will be the one game I finally complete.
pushes my full box of unfinished projects under the rug
I cull backfaces and then determine draw order based on the 3d coordinates of each face’s vertices, roughly like this:
depth = sum(sum(x coords)^2, sum(y coords)^2, sum(z coords)^2)
Updates on the rendering! Since ClipsDescendants doesn’t support rotated things, I had to implement clipping myself. I used a simplified version of the Sutherland-Hodgman polygon clipping algorithm (simplified because I don’t have to clip it within an arbitrary polygon, but rather a known aligned square).
Very cool! Can this handle overlapping parts?
Thanks! Only really where they are axis-aligned - the depth/clipping isn’t very sophisticated or robust (yet)
Tor Studios introduces the new pickup truck called “Thunder”.
(Wheels and scripts still in development)
More progress on the transport game I’m working on! Loving the stations @Jiskpirate is working on, and the 3 engines by @Synchorus! Many thanks go out to our scripter @Coasterteam too. Loving this team, and can’t wait to release this to the fans.
We’re finally shipping the JSON API Dump in 2 weeks! This feature is something I’ve been working towards getting released since I designed the format in February.
You can check it out here:
https://raw.githubusercontent.com/CloneTrooper1019/Roblox-Client-Watch/gametest2.robloxlabs/API_Dump.json
Will we be able to access it from something like a plugin?
I’m hoping that in the future, developers will be able to access this data directly through scripts in some shape or form. It would probably be like, a ReflectionService if it ever happens.
Awesome, man
Thanks! Im thinking of making it the new version of one of my older showcases
Great! I’ll wait on the results then
Made a hunting rifle for our game project
(Textures/Lighting baked in Substance Painter, Modeling in Blender3D)
If you didn’t have the background, I’d have thought it was the real thing for a second.