Well, wouldn’t remaking the uniform to higher quality textures be a better idea?
Like, the uniform looks pretty low quality because of shirt & pants’ quality restrictions of the template. You don’t need to restrict your resolution that much if you’re not using them.
Im not really that good at making textures on meshes and I get that the whole process will take a while for the details. Im just using what I have right now and apparently I know ways to work around it with viewing the uv maps.
And another is that I dont know the whole concept of the uniform cause I didnt created it so by reusing the textures, I can get as much resemblance to the original as possible
(also had the antennas removed)
Seeing the two squares come together to look like they’re one reminds me of monument valley, I would love to see something like that in Roblox
Please do release it!
Its a good start goodluck with your building!
I love your terrain dude, what’s your workflow like?
Really hoping to get some feedback on the layout and design of this new UI I am working on for FireFight_
The weapons will only show the one that your character is holding at that moment.
I still have to make an HD version of course >.>
Very appealing i love the simplicity here
As for me:
I am currently working on a ‘voice command system’ for my game.
https://i.gyazo.com/959855817f2f0cb944aeaab05b2f14aa.mp4
https://gyazo.com/959855817f2f0cb944aeaab05b2f14aa
Any feedback on the ui layout?
Part to terrain plugin to create a mass with as many outcroppings as you like then you just keep carving away with erode/grow. Usually listen to some podcast or some other nonsense on youtube for 4 hours while working deep into the wee hours of the morning.
Green thing at the top right is hp? Or not in combat sign.
HP the second img should clarify. I could have used it for an in combat thing but y’know.
Oh boy i would like to buy this map for my game! It is perfect!
This is amazing!