That’s a very entertaining intro cutscene to watch o.o the dude needs a new mag though
Edit: Nvm, I guess that pistol runs on air pressure, since the dude reloads with air from his pocket to blast those zombies(?) away
@T0ny It’s kind of hard to not feel intimidated when you witness firsthand how amazing something can be , nevertheless, I saw your post before ZacAttackk’s and I watched the entire clip, despite it being a bit slow but epic and thought yours was very cool. My first impression of it was that it is pretty nice , so I believe you can progress even further to make your cutscene a lot more spicy. There’s heaps of room for improvement and it’s up to you how you approach that outcome of success.
Well, I am trying to make a realistic tennis simulator game, but I don’t know a lot on how to script yet. I do have great building skills, and I am building maps for the game for now.
I’m actually making a roleplaying game and made this for finding randomly generated loot. I do have NPC cops planned for the game, so I could make players immune from their detection as long as they’re inside a dumpster
Just to note, since you changed your coins value object from the client side, technically the server shouldn’t be able to see that change. As a result, it seems your GUI uses a localscript to check whether the player has enough coins (which the server should be doing). I may be wrong and that you are already doing this, but I just wanted to point out that the server should always check these sorts of things, so it would be best to use a remote event/function to do so.
That’s easily exploitable and not secure. Have any data you want secured guarded by the server, and have the client only be able to ‘request’ (InvokeServer) to be able to view.