What are you working on currently? (2019)

That’s a very entertaining intro cutscene to watch o.o the dude needs a new mag though

Edit: Nvm, I guess that pistol runs on air pressure, since the dude reloads with air from his pocket to blast those zombies(?) away :sweat_smile:

@T0ny It’s kind of hard to not feel intimidated when you witness firsthand how amazing something can be :grimacing: :sweat_smile:, nevertheless, I saw your post before ZacAttackk’s and I watched the entire clip, despite it being a bit slow but epic and thought yours was very cool. My first impression of it was that it is pretty nice :+1:, so I believe you can progress even further to make your cutscene a lot more spicy. There’s heaps of room for improvement and it’s up to you how you approach that outcome of success. :grinning:

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Welcome back Tom! Good to see you finally finished the studio apartment, I trust your break from Roblox helped a bit.

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Worked on some Interactable items with matching UI. Could be used for shops and more! (works with keybinds and mouseclicks)

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Player challenging UI + some camera work
https://twitter.com/Maxx_JNM/status/1121834491952152578?s=20

Wasn’t able to upload the video here for some reason :confused:

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Well, I am trying to make a realistic tennis simulator game, but I don’t know a lot on how to script yet. I do have great building skills, and I am building maps for the game for now.

Made this.

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Just finished some commissions for upcoming games.

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dumpster

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Finally, a place I belong

Cool stuff in any case! I love interactivity with common assets around a map, breathes life into a city or area.

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Are you making a Hide & Seek type of game?
It could be pretty fun with mechanics like these.

I’m actually making a roleplaying game and made this for finding randomly generated loot. I do have NPC cops planned for the game, so I could make players immune from their detection as long as they’re inside a dumpster

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some stuff im putting together for a skill-based sword fighting game(: more on this later

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I’m excited to see how this turns out!

Now imagine this in VR :open_mouth:

(cc: @maplestick)

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Just to note, since you changed your coins value object from the client side, technically the server shouldn’t be able to see that change. As a result, it seems your GUI uses a localscript to check whether the player has enough coins (which the server should be doing). I may be wrong and that you are already doing this, but I just wanted to point out that the server should always check these sorts of things, so it would be best to use a remote event/function to do so.

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This script handles if the player has enough coins.

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That’s easily exploitable and not secure. Have any data you want secured guarded by the server, and have the client only be able to ‘request’ (InvokeServer) to be able to view.

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Now, how do I make it more secure? I have tried moving and making my values to ServerStorage.

Have a server script throw all data into a table assigned to the player, then when the remotefunction is invoked return the table data.

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Good idea, but how could I make a server script that functions like that?