What are you working on currently? (2019)

It’s a free mesh that I found in the Meshes from the Toolbox.

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I need a good reply from professional modelers.
The holding part of this blade is supposed to be the bone.
Does this bone actually looks like bone? Are there any possibilities I could improve it?

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Is this better?

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Great model, however the bone could be improved. I would suggest making it slightly thicker for starters, at the moment it is too perfect - add some ‘roughness’. I would personally do this by subdividing and then decimating to create more random faces and giving the model a more random topology.

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splatrollerrblx

Made a splat roller in my free time yesterday.

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Using the power of ClickDetectors and Touched functions to make a little level…

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At first glance, I assumed it was a blade on a stick and it looks really neat, but if you’re aiming for it to look like a bone, you should probably make the upper half of it thicker. See how that works for you.

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I’m currently working on a near-throttleproof Datastore system totally from scratch (there may be DataStores similar to this, I’m not sure but I did come up with this on my own)

It essentially creates a big table for a player with all the info and converts it into JSON so it can be preloaded onto a string value in ServerScriptService and requested any time the Client needs data instead of making constant requests to a DS. It’s proving highly efficient so far!
What do y’all think?

As an intermediate scripter (only have been doing Lua for about 10-11 months) I’d love to hear from long-time scripters on what they think of this.

Screenshot_2

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Why? You’re not conserving any DataStore requests. You’re just adding complication to the data model.

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Hey ROBLOX. What do you think about this ROBOX? :stuck_out_tongue:

The only problem is how could I sharpen this edge here on this picture?

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That doesn’t look like 14.8 degrees of tilt…

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It’s 14.8000001 degrees of tilt which makes it way better.

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It’s actually relatively simple. Saves a JSON table of all your info into a stringvalue that can be requested by the client instead of using the Datastore. Reduces overall throttling with high request counts which are in the game I’m working on.

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oh i know, bone is very difficult to get right without it appearing weird or phallic.
image


From my Pickle Rick build back in 2017 Soleña - Roblox

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Oh no…oh nononono…!

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Working on “Home”, “Diventure 2” and “Guess Who”.

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I’m working on an Infinite obby… Inspired by a friend on twitter (known there as DVREX_)
It meant to be a prototype, but I have some ideas of how to make it complete so I’m kinda in the middle about whether to just finish a prototype or make the full game…
It’s called “I Hate Obbies!”

pixels!

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Added score keeping, rounds, stabilized suspension. added crowd background noise, that reacts to when points are gained.

Handbrake too for more Deja Vu action
Also added a Round end event, so i can get started on an intermission period, shop, and unlockables.

now for the lobby, i went in a clean and professional setting. like the kinds of garages you see for like… professional racers. clean surfaces and bright contrasting colors. Dunes is a sport game after all.

Link for anyone who wants to try it. Dunes[Early Beta] - Roblox

minor changes:
Cars get a random color on spawn
all tracers and sounds are clientside
guns have random inaccuracy, and a large gun shield to discourage sniper game-play.
points and player markers are relative to team standing, and not team color. allowing for 3 or 4 team matchups, or just FFA
Buggies usually flip out on death, giving more satisfying frags.

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Made some actual progress on a new game idea for once, was going well and had a good system down. Loaded it up this morning to work on it some more, file was corrupted and lost everything.

Thanks game, very cool.