Oh okay - shall I flag that post because it wasn’t made by them then and it isn’t custom shadows?
Already flagged. But yes, you should flag/notify the staff about issues like this.
Working on an Atompunk themed transportation game to be called Fusion Powered.
It’s been really fun making the assets so far.
I hope to have it playable by the end of the year. ( @NWSpacek made the short green boi )
Old (left) vs new (right). Basically TweenService vs CFrame lerping. Safe to say, I’m going to stick with CFrame lerping. It does what I need a lot better and cleaner.
Made some more progress on my paintball game. Hopefully I’ll have it playable before my classes start.
I’m currently working on a new city, it’s based on a city in Georgia. It’s going to be one of the best groups when it launches. (I assume) These are only just a few pictures. IMG_20190519_162127_046|500x500
Couple weeks ago I’ve worked on this Summery Scene and I really like how it turned out and it’s also animated thanks to DevUltra!
So; I found some free time to learn some blender eevee and I ended up with this moon animation.
I quite like the way this ended up, please let me know your thoughts!
If the video breaks, let me know. Psst, put it on loop!
Rate my build of living room
Well this is my first time to post this DevForum. What do you think or any feedback.
Have you tried an EasingStyle other than linear? Perhaps Quint?
The issue is that his tween doesn’t respect the rotational axis he needs. Changing tween styles won’t fix the way it tweens.
Ex: he’s probably setting a position then rotating around it, but the other method doesn’t necessarily do it in that order.
Oh, I see that now. I thought the issue was just the way it was eased, I didn’t even notice the rotation wasn’t quite right.
I tried all the easing styles, nothing worked. The issue with the tween was that it was being rotated from the center of the model, whereas with the CFrame I was able to make it rotate around a different axis.
One work-around for this would be to simply extend an invisible part out from the other side of the lever to arbitrarily shift the center of the model to where the joint should be, but CFrame method works fine.
That’s too much work for something simple, but yes you’re right. I like the CFrame method better as I have more distinctive control over how I want it to behave.
I’m happy with how this behaves now. So much tinkering for such a small feature. Fun fact, the humming sound is actually a 5 second sound being looped!
Please make the “click-part” bigger so you don’t need to hover directly over the handle
I’m actually going to make it key activated, just added a click-detector for the time being to test things.