I would love to see something like that! Do you remember the good ol’ days where your game (“Distilled”) and mine (“Dread”) were sort of competing with each other? People were so stunned at how immersive you could make roblox games with how limited roblox was back then. But the best stuff you could do then pales in comparison to what tools we have now.
That looks AMAZING! I cannot wait to build something with this. It looks so smooth and well put together, great job!
Unknown hooman is enemy.
https://gyazo.com/6bef5e74b7730b1303ba86d0014781d9
*Rough testing of the dynamic of swapping between 3rd and 1st person in the case of certain events happening.
I redesigned this old game that procedural generated forests. Animated foliage with the terrain grass. Overall please.
The next step is to animate the tree falling!
Procedurally generated beaches coming up!
My idea so far is a fast-paced team-based strategy game where players can explore, exploit and exterminate the other team! I’m still trying to figure out how to get a good mixture of an action-ey feel and a turnbased-ey feel.
huh I think I fell asleep making this
I think the file broke, dammit.
I recently attempted to start animating in blender, again. first results were quite low quality, but i think i’m happy with the result. (https://youtu.be/ZV3ZODO6yPU)
Been a while since I last posted here, but to end this decade I collected most of my builds of 2019, and various games I have worked on!
This looks really amazing! Has good amount of details from my opinion and looks realistic! Can’t wait to see more builds from you in 2020.
First time making this csg thing, took 5 hours and it’s a bit choppy but it works! No complicated is math involved.
İ demand a detailed explanation on this, i can not takr my eyes out of it. halp…
Gun goes pew pew.
how did you make this? My only guess is that you found the intersection between two blocks.,. and did stufffff
Do you render the guns and then somehow pixelate them after?
I initially assumed you were hand drawing all of those 2000’ something pixelated looking gun sprites, is this true?
I set up the lighting, scale down to the hand sprites, limit the palette and adjust and draw where I need to