spoiler alert
Donât you mean World // Zero? jk jk donât hurt me.
@AbstractAlex Iâm just joshing, keep workin hard man! Love you. XOXO
Arcade-style controller support! Keyboard still works the same as always, but thereâs gonna be some new features here somewhere along the lines thatâs gonna start shaking things upâŚ
the fourth white buttonâs light was loose when i recorded, whoops
The logo looks very apt for the style of game youâre doing, but the words âpoop pickingâ should have their height reduced.
Iâm working on improving my work on my portfolio. Hopefully, after I get settled, I can start building amazing maps.
That actually looks better than Robloxâs UI! Would be cool if you remade all the properties and explorer UIs using plugins in that style. 10/5 would use
Ty Since plugin guis donât support copy+pasting and highlighting text, remaking either widget doesnât seem like a good idea. Besides, last I heard that Roblox is working on their own replacements. Also, that seems like a massive undertaking and I have a short attention span when it comes to projects.
Iâm going to use this UI for a rope plugin, though. Stay tuned for that, I guess.
Finished the first section of the sci-fi environment I shared last week.
Quick reminder that this is in UE4 and not Roblox.
Thatâll do for now before I turn this into an Unreal devforumâŚ
I used TheFutureisBright for the lighting and i am currently testing with a particle emitter for the clouds
Wow, thank you. I have recently watched videos demonstrating what you explained here with the pen pressure sensitivity and found this interested. I appreciate your guidance in the last sentence of your reply. I started out by tracing (normal sketching) and now that I have somewhat a style of art that I do, I am slowly developing the ability to draw more freely.
I knew it. Knew this would happen.
I t w a s o n l y a m a t t e r o f t i m e.
I thought this was an image of a base you built around an island on Booga Booga
Take it however you want, but I really think it looks quite clean.
(Sorry sunlatt, didnât mean to reply to you)
Iâve been attempting to develop a stylized procedural bevel shader with directional edge highlighting. Itâs viable for making the details on low poly/flat shaded models pop out more, and it provides fast and noiseless texture baking because there are no real lights involved.
Any devs wanna try it out on their models sometime?
Om nom nom!
https://gyazo.com/067e815b1a0dd803d0e0c7511a01e69c
Working with Chichine on a funny game
Reminds me of those chain monsters from mario bros
Remade insert wars and pretty much remade the InsertService. Game is here.
Wonât go into too much detail, but it kind of costs me money to keep up running. Donât overflood the servers, please!
Hereâs a vid of me inserting stuff.
Possibly, I have one or two models that might work for itâŚAssuming it doesnât depend on the polycount/edge angle.