Learning how to build boats so…
Allow me to introduce you to R/S Poseidon.
I also attempted to make a fictional Ocean Liner earlier… So here’s SS Njord…
Still learning but I felt it was good enough to post here.
Learning how to build boats so…
Allow me to introduce you to R/S Poseidon.
Still learning but I felt it was good enough to post here.
You could use the multiply symbol × instead.
That is what is currently being used. Somehow a rotated + looks more like an x than an x does
I’m currently working on a developer ‘console’ named sConsole.
The console will have more features.
Absolutely phenomenal. Some of the best renders I’ve seen so far.
I’m working on trains again, and the theme this time is CFrame. I’ve just spent the past few hours debugging a new and simple track system for the CFrame trains, and this is the result:
https://cdn.discordapp.com/attachments/365632704102006804/581362298359382036/2019-05-23_23-03-36.mp4
It might not look like much, but it represents a great personal achievement of mine. Each pair of bricks forms a multi-part “segment” of 2 or more bricks. Segments are connected to each other by smaller “bridge” segments. Segments have a direction, and any time two segments meet head-to-head or back-to-back the train has to properly switch directions, something that has been a challenge for me for many years. But now I’ve conquered it! And the good stuff can begin.
Here’s a plugin I was re-working recently: PartPicker! It selects parts with matching properties.
https://giant.gfycat.com/OrangeSaneGarpike.webm
I plan on adding the ability to deselect random parts soon now. Really useful if you want to randomize the colors of stuff (e.g. roof shingles, leaves)
https://giant.gfycat.com/DeafeningTartCricket.webm
Plugin link:
Honestly, one of the coolest plugins I’ve seen since GapFill.
Modeled a really simple staff
i wanted to show off how powerful stateful roact UI is (especially with hot reloading), so i made a video of me starting the game, creating a part & surfacegui, and moving half of my inventory slots to that surfacegui without restarting my game
will probably make a breakdown video on how to use my implementation of hot reloading as well as how the inventory logic can be managed only through low level components (which is why this works perfectly)
here are a few of my projects currently. last 3 are a nature showcase thing
first one is a cathedral. both wips :L
epic