What are you working on currently? (2019)

Yeah, I loved to play that game back in the day!

Putting the sprites from room to work in a roleplay-like demo

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Doing some redesign for my admin panel and also bringing fluent design to ROBLOX.

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I spent most of last night putting together a short and simple trailer for my current project. I think it turned out pretty decent.

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Material Design Progress Spinner.

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A retro-themed shop. Although it was possible in 2013 to have 3D UI elements, it was somewhat difficult to work with because the elements were in the workspace and could be obscured by objects close to the camera. ViewportFrames are a much more convenient way of doing it.

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House build mode is almost done for my game :house_with_garden:

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Are you using a spritesheet or something else?

Nice UI! It looks similar to the settings app in Windows 10.
Was it inspired by it?

Gotta love asset stores :grinning:, really makes it possible to do things I never could have on my own

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Definitely spritesheet. There’s no such thing called trim path in roblox :confused:

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It was inspired by Fluent Design instead.

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I’m currently working on a Parkour game, it’ll be a 2D Game, you the main character will be as a ‘Cube’ and there will be different levels, and customization for your character!

Working on a dungeon game with some cool combat mechanics. Here’s a video:

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I’m working on a cave showcase, lots of meshes were used.

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Gotta say it’s been a while since a showcase has truly amazed me and yours definitely did.

The colour scheme is incredible and the landscape feels so immersive. I look forward to the hopefully next updates on your game.

How long did it take you to build such a game like that? And did you use certain plugins or tricks to add all the terrain?

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It only took around a month to make the showcase, and even then it wasn’t very good. What you’re seeing is probably the fourth major update because I always update my showcases to make them look better. The first version had drastically different lighting that actually looked uglier and there wasn’t much terrain past the barriers.

IIRC the only plugins I used were Brushtool 2.1 and the Roblox Terrain Editor. Initially I also used F3X on some parts of the house. I stopped using F3X ever since, just because the Studio tools are sufficient enough for my needs.

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Exhibit updates to Roblox History Museum - removing the old exhibits and replacing them with current models used in my other games.

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I showed the first phase of progress on my game here exactly 6 weeks ago, and I’m back to share a chunk of what I’ve done since then. Specifically, a remaster of the most well-known classic Roblox map!

We begin with the Tower quadrant, fallen from its former glory. (For some reason, every time I’ve worked on a Crossroads remake, I always start with this area.)


Second is Blackrock Castle, complete with its own themed mountain range in the background.



Third: the Lost Temple, not really including much a temple. Apparently this is an unpopular headcanon, but I always envisioned this area was made out of mostly concrete and solid mud.



And in the final quadrant is the Thieves’ Den, with its inside unfortunately locked (much like the Lost Temple) for some level design reasons I won’t get into here.


And here’s one final holistic view of the entire map, just as the camera in the classic Crossroads thumbnail is positioned.

This was a collab between myself and Protoman329. In terms of building time, he spent 2 days working on most of the tower and blackrock sections, while I spent 3 days doing everything else. If the screenshots of this remaster has knocked your socks off and you want to support us with a bit of publicity, here’s the official tweet for all this. Once again, thanks for your time!

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Added controller support in;

Not at all smooth, but still functional! Playing around with this made me realise how difficult it was to turn the camera while jumping with my preset controls, so in order to get around this I’ve now made the L2 button also act as a jump button. Further down the line I’ll be adding binding so it should be easier for players to change it until it feels just right.

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