Pretty decent, maybe try adding a light/dark theme to the shop if you could do that? I mean like, a button to toggle it.
Love the classic yellow face head (OOF) lol
Pretty decent, maybe try adding a light/dark theme to the shop if you could do that? I mean like, a button to toggle it.
Love the classic yellow face head (OOF) lol
I’d say the second one, it look’s more sharp.
I like the first one better. Second one is too bright and distracts away from the title.
I find both a little dark. It’s hard to make out details as the icon will be pretty small aswell. You have to catch peoples attention.
I’ve made a new recording system and videos now take up ~77x less data. (Yup thats not a typo)
Before, a 10 second recording was about 700,000 bytes at 25 fps.
With the new system, a 10 second recording is only about 9000 bytes at 25 fps
The coolest thing with the new system is that there’s little to no visual difference from the old system to the new one, and it actually ends up looking smoother in some cases.
(the dummy is the recording of my character):
Let me know your thoughts!
Love the use of highlights. Looks like a pretty cool game.
This is my first post on this topic where I’m not replying to someone else’s creation. Historic moment.
So, recently I’ve been playing around with constraints in Roblox Studio. I wanted to try to make a rope bridge that actually swings. Not for a game, but just because I thought it would be fun. Obviously, it wasn’t too hard connecting the planks together with ropes, but the problem was it would never stop shaking and come completely to rest. This really bugged me, but I didn’t think there was any way around it, until a few days ago, when I had the idea to use AlignPosition to try to bring it to rest. I honestly didn’t really think it would work, but it did! Here is the video showing the old version on the left, and the new on the right:
I also used it to make a swinging chandelier that can actually stop swinging!
Some unfinished but in development things
For the second image I was trying to figure out how our sandbox system would turn out, seems decent.
Video made by @happyrobloxgirl98
Well I make this back in a few months ago, and last updated 8/7/2022
But I just want to know what do you guys think?
If you want to know how I make that, UI next to the chat icon with 3 lines.
you can check my RobloxProfile>Creations-Models or Yt
A modified version of the chat system(still in beta) with the new Chat UI(made by Roblox)!
It has a slash commands menu, a channel menu(with categories coming soon), a message action menu(delete, edit, and reply to a message), and more!
I fixed the old “Gigantoform Potion” gear. The issue with it was that a module required by the resize script used LoadLibrary, which was deprecated by Roblox for many years before being removed outright in 2020.
Fortunately, in the DevForum thread mentioning this removal, a model was provided containing the scripts utilized by LoadLibrary, so I was able to use those to get this gear working again.
Here’s a .rbxl file containing the fixed gear, in case you want to try it out yourself and see the fixed code.
fixedgigantoform.rbxl (66.2 KB)
Did you make the thumbnail or did someone else make it? It looks super cool and I’d love to pay for someone to do me a thumbnail like that, great gameplay!
I have been working on improving my knowledge in blender, here are some of my works
I haven’t made gfx in a while, but I’m gonna release a new one soon :]
The scene, but I couldn’t render very well