I made my very first UGC concept.
Any tips on making good textures?
I thought it was something different at the beginning O_O (timestamp 0:03)
truk
As someone who has worked around live entertainment lighting design and production this is VERY impressive.
Been working on custom characters for Train Wars!
They are very simple designs, but I wanted to keep a “classic roblox” feel and I think it adds some personality to the game!
Also, each respawn changes your face to a new, silly one! I’ve added up to 13 different faces in total!
I’ve even made a “custom” one for myself
What would you change? Do you like this feature or would you prefer to play as your Roblox avatar?
Sweet! It reminds me of Animal crossing!
We continued on working on our game!
We added a lot more vehicles but we will revamp the tanks
More image on original topic
Working on a loadout UI demo, this is the first draft. Gonna start polishing https://twitter.com/tech0tron/status/153728945295
That B2 bomber looks amazing, keep up the great work man!
All keys on the keyboard are binded except Function Keys and keys that is needed for the Roblox engine such as walking, jumping, etc
Each key fires a different function.
Example:
1 - On
2 - Off
3 - Fade On
4 - Fade Off
and so on…
The rest honestly is to change movement and position
Thank you very much!
I’ve been doing this for almost 2 years now and I’m still improving to bring more realistic lighting designs. There’s an entire RoEDM Community that does this so I’m not the only one
Currently working on Lasers (and the moving heads as you saw in the videos)
checkmate luhkaaa ^
Working on some beats and stuff I made this one just to test the DAW. enjoy:D
(Im still learning)