This is correct. BC counts down, while AD counts up.
working on another UGC concept, some mech arms this time. If I do the textures well I might use them for my ugc application when they open back up
Reminds me of Doc Oc from Spider-Man. Just… more deadly
haha ye, altho a bit less flexible i guess xD
Hired a few skeleton photomodels to pose for me on the green screen.
Here’s the game it will be used for - ★ Melee Combat Feedback {Skeletal Frenzy}
A while back, a friend of mine made a thumbnail for our game:
She went too far however and it didn’t accurately convey the gameplay; The rouge security robots fire lasers like a lasergun, not a continuous beam, and sword attacks do not look like this in air. Instead of being annoyed, however, I decided to spice things up and use it for inspiration for my game, giving the security robots a secondary attack which resembles the pic:
(It even scorches the terrain )
Eventually I shall add arial variations for sword swings too! Here’s the game should you wish to roam around the currently made planets, beware if using potato OS as optimisations are needed, it’s more of a showcase right now as progressive gameplay mechanics are incomplete:
Looks very cool. I got on the lift and went into the caves to find stone for the tutorial mission. I could mine the cave, but I didn’t get any stone. Ah ok so not every block you mine gives you a stone. I get it.
Next mission is to repair the pickaxe. I think I am lost tho
Textured my mech arms! Altho they’re 1.8k verts and use PBR materials so I don’t think I could make them look this good as an actual UGC lol
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That seems so cool, impressed how you worked that out!!
Small little game I’m working on, you have to find the admin.
All of these commands can backfire, and for a short amount of time, reveal your the admin.
The kill command can make you lose the game, as it can kill you.