What are you working on currently? (2022)


Making Retro style armory station store.


More of R2DA weapon recreation, FAMAS-F1!




9 Likes

How did you do the steering wheel thing? it looks sick!

1 Like

i have just started another game (that was a lie i started it a year ago but this year i am finally working on it again so i dont waste a perfectly good game)

(By massiveEdu)

10 Likes

I’m currently working on a campaign game, and learning scripting.
Pretty early in but wanted to share!




(I’m not the only person working on this)

17 Likes

I thought the clouds were moving for a second. :scream: You sure scared me there.

3 Likes

Not quite, lol. Thanks Crazed! :slight_smile:

1 Like

Its a option in the settings menu AND roblox is coming out with 17+ games, so I really do think so.

3 Likes

making a cool little mix between conways game of life and cell machine but accidentally made a particle accelerator

7 Likes

Happy Holidays :wave:





47 Likes

oh damn youve done it again very pretty

I was skimming through, and found this again, very cool. I am interested about the gameplay.

I am working on creating a light and dark theme for almost all the UI I make in the future. The images below feature Dawn and Dusk, the first version of these themes.


Set 1

Dawn · (Light)

image image

Dusk · (Dark)

image image


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Dusk (Dark)
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7 Likes

My pixel-based raycaster engine in roblox

(Retro backrooms, spooky)

14 Likes

Very interesting. It’s like if Baldi’s Basics was on the Nintendo DS lol

Retro-style gun store. I’m pretty much done working on this, it was fun to build!






7 Likes

Happy Castle
Open to explore: Happy Castle [Showcase/Portfolio] - Roblox
Feed back Appreciated! (This is my first Showcase)

Pictures:






16 Likes

remade my old game’s music!


old:

new:

old was made using soundtrap, new was my first time using ableton

10 Likes

these are unfinished and aren’t actually released, just made them public cause why not

mainly working on the parkour game, if you want controls for it for whatever reason heres a list:

  • left ctrl mid air to coil, makes you go unrealistically higher (which i will change soon) helps with getting up on objects

  • left ctrl after jumping, and about to hit the ground from a high place to do a skill roll, this has no use yet since i haven’t implemented fall damage

  • jump near a ledge to hold onto it, space while on the ledge to get up, ctrl while on the ledge to fall down

  • to sprint, just walk forwards and you’ll gradually gain speed

of course there will be a bunch more controls soon, i’m working on them one by one

1 Like

I love this. Did you by any chance make games with this method on Scratch? So nostalgic.

For anyone interested on how to do this

Now there is a video explaination!

https://www.youtube.com/playlist?list=PLy4zsTUHwGJKolO9Ko_j6IStFIJnTYBul

To port to Roblox use frames with UIGradients :slight_smile: