What are you working on currently? (2022)


@CSJeverything

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Looks incredible and very hard to create! Good job :grinning:

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What did you do? Make a duplicate of the contents of the workspace and copy it into a viewport frame?

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R O C K, yep thats it. thats all. (Seriously though, I took about a 6 month break from modeling and finally getting back, just trying to make sure I didn’t lose all my talent)
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P.S. I did…

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Got around to making a (temporary) menu with soem nice UI. I think it turned out really well.

Entire scene is less than 5k triangles, total. When you look at it from one angle it’s probably closer to 2k. No GIFs cause Gyazo butchers the quality, but it uses WindShake by boatbomber to make the vegetation feel alive.

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Player-trained bots can now be stored online and have an average length below 500000 when converted to json. Probably the most advanced ai in any roblox game?

29 Likes

experimenting with map generation

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R15 astronaut character for a project

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FE Gun Kit firearms :happy4:, starting with the P226:

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XENOFEST! Now with Legged UFOs.

In the meantime I’ve been working on more of this games’ progression and some other bits & bobs & weapons which will be very cool to show off when they’re more done.

27 Likes

Astroneer for roblox? That would be interesting.

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The gameplay idea of Astroneer isn’t engaging enough to me, it’s just a nice character design so I’ve decided to remake it

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Made this:
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Tried making high-poly models for a change.
Here are some hiking goggles :]

Polys: 23,809
Verts: 23,985



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Working on those

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Modular Forest
Part count ~3200

Inspiration

Play here: Modular Forest - Roblox

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I’m currently working on this pretty swanky moderately Doom inspired metal track.

10 Likes

Random but high quality… I love it! :grin:

1 Like