@CSJeverything
Looks incredible and very hard to create! Good job
What did you do? Make a duplicate of the contents of the workspace and copy it into a viewport frame?
R O C K, yep thats it. thats all. (Seriously though, I took about a 6 month break from modeling and finally getting back, just trying to make sure I didn’t lose all my talent)
P.S. I did…
Got around to making a (temporary) menu with soem nice UI. I think it turned out really well.
Entire scene is less than 5k triangles, total. When you look at it from one angle it’s probably closer to 2k. No GIFs cause Gyazo butchers the quality, but it uses WindShake by boatbomber to make the vegetation feel alive.
Player-trained bots can now be stored online and have an average length below 500000 when converted to json. Probably the most advanced ai in any roblox game?
experimenting with map generation
FE Gun Kit firearms , starting with the P226:
XENOFEST! Now with Legged UFOs.
In the meantime I’ve been working on more of this games’ progression and some other bits & bobs & weapons which will be very cool to show off when they’re more done.
Astroneer for roblox? That would be interesting.
The gameplay idea of Astroneer isn’t engaging enough to me, it’s just a nice character design so I’ve decided to remake it
Tried making high-poly models for a change.
Here are some hiking goggles :]
Polys: 23,809
Verts: 23,985
I’m currently working on this pretty swanky moderately Doom inspired metal track.
Random but high quality… I love it!