Stylized forest progress#1
It doesn’t look like much and it’s very crude but I made a small combat system for an upcoming game set to release around mid-August
I’ll update once it actually looks like a combat system
(although it looks very simple at the moment I made modules to make this type of attack very customizeable)
oo yeah working on blender animation oo yeah
(volume warning because I wasnt planning on uploading these)
im still pretty bad at it, but its a lot more comfortable then moon ever was
hoping to get to a good level by the end of the year
I am currently working on a second edition for my admin panel, here is a post with some UI for it, feedback is appreciated, thanks!
Maybe add some icons to the buttons.
Im starting to work on a space/zombie type of tycoon.
I made 3 different types of droppers so far, and the basic layout for each base. I wanted to player to have to build each step of a structure, which can be seen from the differences in each building.
earth simulator/city explorer
technical deets:
- everything is made at runtime, no prebaked meshes or whatever
- earth itself is made from a cubesphere and editablemeshes, textures are editableimages
- cities are loaded in through a db with some maths
- ask questions if youre a nerd
(thanks sharex for destroying the quality of the video)
looking clean lil bro, now make it when you zoom in it takes you to a detailed section of that place
I don’t even know what to call this.
I’m working on a car game with a group called Roblox Car Scene, which is one of Roblox’s biggest car slot group and car meet group. We plan for this game to be a realistic car game so right now I’m working on a very realistic car chassis and a huge map.
Show us the progress like the map and the chassis and stuff like that
It’s in the discord server
I’ll try to get one posted up on here.
ugc creators gonna start adding captchas to their sales.
silly prototype i made, idk how to use it but looks cool
We’re currently in the midst of a major overhaul of several stations, including Gedong Panjang Station and Pegangsaan Station, which are among our key stations in IndoConnect Transport. We’re counting down the days until the release of Free Drive in mid-August.
Sheesh these are great! How do you make such greatness? I assume some pretty good textures is most of it