What are you working on currently? (2024)

Idk bro, seems kinda sketchy

This one is with in-game lighting.

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found an old project and decided to mess around with it

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mobile UI even works!


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This is literally one of the things im working on! I’m making a simple logic gates sandbox, but i stopped working on it for a while since i want to learn how to code better.

A new map & vehicles for our game ÖPNV-Simulator

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I might as well link this forward here.

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Currently I am working on a horror game of mine! Thought I would share it here!

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A no man’s sky-type game would be legitimately so cool. Can’t wait to see what comes of it!

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Game Icon someone commisioned from me

I think it’s a $1,000,000 robux game icon, who agrees?

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Got the old mouse cursor working without modifying files (and not setting mouse.icon as that’s buggy)
also fixed vehicles not driving due to roblox moving it to controlscripts from corescripts

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Created a dynamic vaulting system, as well as a custom jump movement:


This combos well with environmental destruction!

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Finished the overall traffic light system script, only about 2 bugs that don’t impact gameplay much.

https://cdn.discordapp.com/attachments/1106738868448940062/1199215109944377434/EO5L2w3.mp4?ex=65c1bb1a&is=65af461a&hm=5027b0a5cc933d6c7d16ca51374e117223adad75fac01e03758aee64d383ae0e&

The new and improved script totals to about 155 lines, which is still super low imo.

A game similar to Rust. With a lot more of a unique spin on it. Currently just started on it so theres little to show.

this is cool dude, entirely in roblox studio?

After returning to a topic about a character welding module, I tried using it in Project Magical Mary only for it to glitch and trap the player, frozen in mid-air. I thought this was due to a conflict with PhysicsCharacterController, so I disabled it and reverted to built-in movement.

With this change, I enabled rolling again and adjusted all four ages/character sizes’ speeds and jump heights, giving each one a different feel… Due to the DevForum size limit, I had to cram my short video into just under 10MB, so please excuse the abysmal quality:


I don’t remember if I introduced them, but my game has four planned character sizes, which are meant to be used for roleplaying families. They are:

  1. Toddler - The smallest and most helpless age. They practically need an adult to help them, as they’re very slow and can’t jump more than a half-story (5 studs). As if they couldn’t be more miserable, they’re very susceptible to falling down; If they bump into anything or even jump while walking up a steep slope, they’ll topple over, unable to do anything but roll (the Q key). This age needs a pro, as it’s currently all cons! (Perhaps their needs could fill easier?)
  2. Child - A human that’s half the size of an adult. Like real kids, these have way too much energy and can run slightly faster than other ages, but can’t jump as high as adults. Like toddlers, they can be carried by older ages (within their “family” only, if I get to that, of course) and will “prefer” kid’s cups at restaurants.
  3. Teenager - The age that has had the least thought put into it! Their movement speeds and jump height are mid-way between a kid and adult’s, so there isn’t anything special about this age yet. (Obviously, there isn’t a high school in this game, so…)
  4. Adult - Tall, slender characters with excellent jump height and average run speed. They can do almost anything, including drinking from nursing bottles (whenever I get to programming tools). If platforming levels are ever added, characters (other than Mary) will always be this age/size for consistency.

I know this post isn’t that good of an update (with my usual claims and future expectations everywhere), so here’s a very short, higher quality video of an adult jumping onto a restaurant’s roof. If this was more interesting than my previous posts about Pianissimo, then that’s fine…I guess.

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new testing place, switched to voxel lighting + using MaximumADHD’s LegacyToneMap code (source code to the tonemap module)

just working out some small issues/inaccuracies before i make the game public
maybe ill add a few eastereggs or secrets

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logo animation, intended to be used as a game intro in the future

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It’s a rainy day




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Interior luxury yacht

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Assets were made in blender, assembled the partial scene on roblox studio.

1 Like