You should consider getting a better graphics card, your renders would look so much better
chiken jokey
actually i should consider saving for getting a new device altogether (also the 64 bit is a lie, it’s actually 32 bit and I tried bypassing that by getting a pirated windows 10 64 bit software)
also that’s legacy lighting technology, btw, aka the only lighting tecnology we had before the term “lighting technology” existed on roblox studio
I’ve been working on this MMO for a while and it’s currently in alpha
The map is a grid of servers which can be traversed
And the Castles can be conquered by player owned Guilds like so, which then shows up on the map:
Currently I need to obtain a small core of players to help me test things. How do you guys do marketing? I Really have zero reach just posting on my own rather empty discord. Game link if you’d want to try it out: 👑 Castle Conquest - Roblox
I’m currently working on improvements to my idle clicker/tycoon game, would appreciate feedback if possible.
Game link: Entrepreneurship - Roblox
the leaves are just imageplanes - there’s lots of tutorials on youtube for it. however, if you want something a bit more anime like, then search “Roblox anime tree” or something along those lines, it should lead you to a tutorial for it (-:
a somewhat similar function to getrawmetatable
, but written in pure Luau.
I’ve always said mushrooms are evil…
Pretty sick! I love the style, very laidback
When you finish this, will you have the source code anywhere?
love the style, is this in roblox? or made in 3rd party software like blender?
Looks sick!
They sure are Glad you like the style! Laid back is exactly what it’s meant to be, going for an older JRPG vibe. Check out these new areas.
Grove:
Forest:
Despite the style though, the enemies in the grove are anything but chill lol
I used Blender for modeling, and Godot Engine for rendering
Rendering with Blender doesn’t work well on my laptop and even with EEVEE, which is supposed to be rasterized, lags terribly on my laptop
Godot is more optimized, and I’m able to write shaders instead of using shader nodes