What are you working on currently?

Crossing.

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Well I am revisiting old games I didnt finish. I am trying to gain back the motivation.
Right now, im learning modelling and VFX since my games look bad.
I have an idea for my next solo project and am planning on working on it next week.
Ive already worked on 6 projects this year and quit 5 of them so I need motivation lol

I really want to expand my games and maybe work with a team on them.

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reverse decimation

not sure how this happened
image

4368 attachments

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I’m currently working on a game based off of SCP lore but in its own unique canon, a bit too much to go into but its basically an scp site but with some twists. I can’t code or build that well so it’ll be a long journey.

What I’m most proud of currently is the menu. The visuals aren’t much, but creating this taught me a lot about GUIs and scripting. This team select was the main focus of my work. Each team corresponds to a group, and the buttons only appear if you’re at a certain rank threshold. I can’t find any bugs so far after debugging as much as I could, but I’m sure some will appear eventually

Although the control room is ugly and the chamber looks generic and bland, I’m still happy with how this turned out. There are two gates, one of them will be the test subjects while the other is for the anomaly currently selected. In this site, the main purpose of testing will be to find uses for the anomalies, especially combative ones. Each testing chamber can select and acquire anomalies to use, and the anomalies themselves move to the chamber (think of the Cabin in the Woods elevators). I plan on eventually adding the ability for the researcher (or tactician) to control the environment, such as temperature, objects, cover, lights, etc. The “LOCKED” monitor is a way to prevent people from accessing the levers unless they are authorized, though it currently serves no purpose.

Currently, these are my main goals:

  1. A train/tram system to connect all sections of the site.
  2. An authorization system based on wrist monitors. I want to add a lot of functionality to these, but a clearance system and custom interactions are my highest priority.
  3. An injury system.
  4. I also want to add a custom inventory system, though I’m still planning on how this site will work fully.

Overall, while what I made is boring, I personally take pride in it as it’s the most work I’ve put into any project thus far.

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Marvel Spiderman the map
which is New York City

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Im working on slippy maps in roblox my flight simulator AeroX 2024



I started this project in December 2023 inspired by Widgeon AirX 2020

so far I have airport generation, road/building generation and terrain with satelite generation just have to fix a few bugs and combine them

And thanks to @trymyroblox and @Widgeon for playing such a big part in this project

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Looks so sick!! Can’t wait for the full release of your project fam!

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my bf got me back to roblox

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it’s me making yet another MIDI player

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Been working on a small canyon map for a rogue and chaotic survival/combat/party game that me and some others have been working on.

We’re going for a simplistic blocky style for the game.

I’m not too convinced by how it looks, so am curious for suggestions of what can be changed, additions for the upper cliff portions to fill empty space or just ratings/opinions.

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I made my ROBLOX avatar into a too-much-realistic model in blender :flushed:

image

here's a timelapse video

https://youtu.be/DZZhGZXLY6M

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This loooks similiar to a game I’ve played before? Mad city?

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Roblox in 2050? Sheesh. Minecraft players gonna flock to this place.

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thats cool, good for you i guess?

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My mining game had a permaworld for 3 months(world saved everything that happened, even if server shut down). It ended up taking up 100MB and having 95M blocks. Here’s a narrow vertical segment of the world: https://www.youtube.com/watch?v=6MS8e2O9qy4

You can see the further you go down, the less activity there is as not everyone can go that deep(radiation, leveling)

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I meant as in did you take inspiration from a game like that?

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If that’s what you think then I can’t change your mind, believe what you want sir.

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Nah it was a question, because the builds reminded me of a game like that. Sorry if I sounded like I was attacking your work. It’s really nice.

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work in progress
everything shown in here is subject to change

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Working on some maneuver gear, based off of Attack on Titan Tribute Game (AoTTG). I’ve added some mechanics that help do more precise movements.

Here’s the original:

Here’s mine on Roblox:

And here’s the version I prefer:

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