i remade the platformer template
This is soooo amazing tabby!
Any tips on learning cutscenes? Are they handeled with Camera tweening? (I have no clue)
A small win for me: I’ve been learning scripting the past year and was able to quickly figure out some Gamepass tool givers. I don’t usually put stuff like this in my games, but I figure everyone does it so thought i’d try, glad I ran into zero hiccups.
Also omg InsertService is amazing
Working on something new

I’ve been working on my first released game, an obby. I know, kind of crappy, but I wanted something simple, and I thought I could bring value to the genre.
https://www.roblox.com/games/18620596846/100-Stage-Mega-Fun-Obby
It’s fine bro, everyone starts somewhere.
You should’ve seen my first games they were GARBAGE compared to what I’m doing now.
This gravity simulator (2 planets colliding)
update: abandoned for a decent cause
Working on a modern “BeachHouse” map for a game im working on.
(forgot to turn off view selector before taking pics : P.
I abandoned my co-op extraction shooter game (like Killing Floor 2 and Contact A-888) that I had worked for over a year on after a pretty nasty downturn in my personal life, but I eventually moved on and started working on a melee-slasher project about a month ago; been going pretty good.
Almost exclusively inspired by melee games that came before, i.e. Mordhau, Chivalry, and also some roblox games too such as Bulwark and UMG.
It’s meant to be a difficult to master type of game, leaning towards favoring a competitive player-base.
I made a basic combat overview for it:
Actually, I’m actually working on a GIF decoder at the moment. It’s still in the works and I still run into a couple of issues with the decoder itself but it works for some of the GIFs I tested.
A voxel project. Was able to implement greedy meshing and occlusion culling for hidden parts. Terrain gen also utilise 3D noise, although I plan to tone it down. Still trying to squeeze as much performance as possible from the engine (especially world gen and chunk loading) so that the game’s run smoothly before I add more complex features like biomes, caves, structures, mobs, etc.
(ignore the missing block below the tree, this screenshot was taken on an older version)
Here’s what my terrain gen looked like when I was trying out 3D noise:
#voxel
I worked on this last year, but i never finished it, until now. Construction Site Showcase. It was supposed to be an FPS based map inspired by Escape From Tarkov and some others. Feel free to check it out here, the final product.
Here’s the first-ever look at what I’ve been working on. There’s still a lot to do, but I’ve made some great progress so far:
- Custom Leaderstats: Handcrafted and completely custom-made for a unique experience.
- Module Setup: Designed for future ease of access, which will make updates faster to push out—benefiting both me and you!
- First Map Beginnings: We’re in the early stages of developing our very first map. This part will take some time, but it’s coming along!
- Early UI Stages: We’ve got some UI templates in place. It’s still early, but it’s a start.
It has been requested by quite a few that I remake the famous game “Giant Simulator”, but with more purpose other than just swinging a sword and leveling up. So with that, I present [version 1.0.3-pre], I am working with a dream to provide the community with a well updated game that won’t just be sold off and forgotten about. I hope to see anyone who sees this stick around, and if you want to send me a message or view my work, my socials will be linked!
Thank you all so much for being here and supporting the project. Cheers!
—bob
Socials:
epik youtube
The Official Discord Server
The use of atmosphere and sunlight is actually pretty amazing! What kind of game is it?
simulator, but not just the same reused click over and over again its gonna have some meat on its bones