There’s been a pretty high demand for a separate version of my Crossroads remaster that includes weapons so I’ve been looking into ‘remastering’ the classic weapons.
edit: Also did up some Tatooine buildings recently for a friend.
There’s been a pretty high demand for a separate version of my Crossroads remaster that includes weapons so I’ve been looking into ‘remastering’ the classic weapons.
edit: Also did up some Tatooine buildings recently for a friend.
I’m going to be busy with three projects. One is by myself and the others are with friends.
Pulling my hair out with the rbxdatabase rewrite:
A team and I are working on an innovative shooter that we plan to show off at maker fair in Milwaukee. We have it all planned but it won’t be in beta until October (hopefully.)
Making Flash Point’s gun configurator
[quote] Making Flash Point’s gun configurator
[spoiler]
You can switch out individual components by clicking the nodes.
[/spoiler] [/quote]
Sci-fi AR with new and improved even more useless carrying handle? (definitely not going to fit a hand in there). Lol.
Also, if he has a front grip, he should be gripping it, mag grip is only one style, and it’s a style that’s less common than barrel grip (That’s the reason for the massive plastic buildup around the back of the barrel, it’s actually a grip)
When you hold a rifle, your torso is tilted by about 45* facing the gun, with your head looking in the same direction as the barrel, if you have your character adopt this pose, you will find it much easier to get the left arm to reach places it should be able to, and the right shoulder will form a better pocket around the butt of the stock.
Also, looking at your rifle design, if you’re going to stick the barrel so low down in the rifle, you will want to put a scope rail high up on the gun and/or iron sights high up. An example of high up iron sights would be the FN-SCAR, although you’d want something 1.5 times as high for your gun design, Lol.
[quote] Making Flash Point’s gun configurator
[spoiler]
You can switch out individual components by clicking the nodes.
[/spoiler] [/quote]
Post a gif of that pls
I want to see what those particles above/below the character look like while moving o.o
[quote] Making Flash Point’s gun configurator
[spoiler]
You can switch out individual components by clicking the nodes.
[/spoiler] [/quote]
Sci-fi AR with new and improved even more useless carrying handle? (definitely not going to fit a hand in there). Lol.
Also, if he has a front grip, he should be gripping it, mag grip is only one style, and it’s a style that’s less common than barrel grip (That’s the reason for the massive plastic buildup around the back of the barrel, it’s actually a grip)
When you hold a rifle, your torso is tilted by about 45* facing the gun, with your head looking in the same direction as the barrel, if you have your character adopt this pose, you will find it much easier to get the left arm to reach places it should be able to, and the right shoulder will form a better pocket around the butt of the stock.
Also, looking at your rifle design, if you’re going to stick the barrel so low down in the rifle, you will want to put a scope rail high up on the gun and/or iron sights high up. An example of high up iron sights would be the FN-SCAR, although you’d want something 1.5 times as high for your gun design, Lol.[/quote]
My gunz are sci-fi you cannot understand it :durrr: :durrr: !
[quote] [quote=“Fractality” post=198928]Making Flash Point’s gun configurator
[spoiler]
You can switch out individual components by clicking the nodes.
[/spoiler] [/quote]
Sci-fi AR with new and improved even more useless carrying handle? (definitely not going to fit a hand in there). Lol.
Also, if he has a front grip, he should be gripping it, mag grip is only one style, and it’s a style that’s less common than barrel grip (That’s the reason for the massive plastic buildup around the back of the barrel, it’s actually a grip)
When you hold a rifle, your torso is tilted by about 45* facing the gun, with your head looking in the same direction as the barrel, if you have your character adopt this pose, you will find it much easier to get the left arm to reach places it should be able to, and the right shoulder will form a better pocket around the butt of the stock.
Also, looking at your rifle design, if you’re going to stick the barrel so low down in the rifle, you will want to put a scope rail high up on the gun and/or iron sights high up. An example of high up iron sights would be the FN-SCAR, although you’d want something 1.5 times as high for your gun design, Lol.[/quote]
My gunz are sci-fi you cannot understand it :durrr: :durrr: ![/quote]
My guns are so* sci-fi you cannot understand it.**
Pls add epix reload animations to!
Busy making a cross server market system for my game.
Using Woot3’s awesome spreadsheet module!
Trying to convert BVH files (used in Motion Capture) to ROBLOX Animations
Getting there, slowly
Busy making a checkpoint system for the Endorsed Models toolbox.
I’d really appreciate some feedback before I submit it!
Testing place: Testing - Roblox
Model: http://www.roblox.com/Checkpoint-Set-item?id=295596431
Still working on with CeaselessSoul to finish scripting and map modifications for our zombie game… Map is so big and complex that it’s almost impossible to implement our AI’s <_>
[quote] Post a gif of that pls
I want to see what those particles above/below the character look like while moving o.o [/quote]
[quote] Post a gif of that pls
I want to see what those particles above/below the character look like while moving o.o [/quote]
[spoiler]
[/spoiler][/quote]
Is… Is that ROBLOX?
[quote]
Is… Is that ROBLOX? [/quote]
[quote] Post a gif of that pls
I want to see what those particles above/below the character look like while moving o.o [/quote]
[spoiler]
[/spoiler][/quote]
how to effect such as that???
That lobby looks amazing Asimo, it could be a grab from the movie. All those curved surfaces!
I’ve been working on my first big build for Roblox, a new steampunk-ish airship to replace the Library ones on my island. It still needs work: Smokestacks, engines, a figurehead, cabin furniture, mounts for the rigging, mounts for the lamps, more general outfitting, soundscape, etc. etc. It will also eventually have a physics based flight model, but that’s a little ways away. Maybe make the gas envelope bigger too.
I also did some soundscaping on my island finally though a bit more is in the works.