What character related stuff are replicated?

Like what character related functions and events are replicated, meaning others or the server can see. What I know is:

  • Animation
  • Movement

Also I was wondering if changing the Position or CFrame locally does replicate.
Anything else?

2 Likes

Yes changing the position or Cframe does replicate and this is the reason when you move your character it shows on the server that you are moving.

3 Likes

If a client holds network ownership of a basepart object, the client sided manipulation of the basepart replicates to server. Since client holds their own character’s network ownership, every changes made regarding their character from client will be replicated to server.

3 Likes

Anything destroyed under the player character instance is replicated. For example if you call :Destroy() on any of your limbs, they will replicate to other players and the server.

You can also modify a lot of properties of Humanoid. Not entirely sure on the whole list of what can be changed with Humanoid’s properties, but it’s mostly movement/physics related properties.

2 Likes

Pretty much everything, this is how exploits get around using scripts with hats.