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I have been thinking how can I implement it in my games, I have been looking forward in saving things. Also how to use it in different ways.
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I want a simple breakdown and services I can use to make this happen, also other functions and events to use.
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I haven’t seen a way I could know, also I have tried learning but it’s a little confusing for me.
1 Like
There’s tons of tutorials you could’ve searched on the internet…
When you are familiar with the functions of DataStoreService
, you can look on other public modules which specialise in data storing. Take a look at these modules.
DataStore or DataStoreService allows you to store values under special “keys”.
For example, whenever some player joins, you check if you have his userid as a datastore key, for example:
local DSS = game:GetService('DataStoreService') -- Init datastore service
local DS = DSS:GetDataStore('PlayerData') -- Get all the data of PlayerData DataStore
game:GetService('Players').PlayerAdded:Connect(function(plr) -- Create an event
local data = nil
local succ = false
local timeout = 0
while succ == false and timeout <= 10 do -- Repeat until no errors or attempted 10 times
local success, err = pcall(function()
data = DS:GetAsync(plr.UserId)
end
task.wait(1)
succ = success
timeout += 1
end
if data then
-- Use variables stored under player DataStore
end
end)
Similar way to store data, you simply use DS:SetAsync(plr.UserId, <data>)
, where data can be anything such as string, int, table, array.
was there an error or the data:GetAsync(plr.UserId)
intentional?
My bad, fixed.
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