So in every YT tutorial, I see this line where they set a variable called debounce, and set it to false. But why do they do that? What does it do?
A debounce, in short form, is a line of code, or rather, a variable, which is used to establish different Cooldowns, for example: Imagine a cashier, I want the user to be able to use it every 5 minutes, then with I can do a debounce by playing with booleans: True or False.
Its just another word for “Cool Down”.
Example:
--|| FederalTactical @ DevForum
local Part = game.Workspace:WaitForChild("Part")
local ClickDetector = Part:WaitForChild("ClickDetector")
local myDebounce = true --> The player would be able to click.
ClickDetector.MouseClick:Connect(function(Player)
if myDebounce == true then
myDebounce = false
print("ClickDetector was used! \n Player Name: ", Player.Name)
wait(5)
myDebounce = true
else
return false;
end
end)
debounce is like a cooldown
local deb = false
while wait() do
if not deb then
deb = true
-- stuff
wait(1)
deb = false
end
end
tysm this helped me out alot i been struggling on understanding it.
As everyone already said this, I’ll just summarize:
Debounce Essentially just means:
-
Cooldown
(90% of People that I know call it this)
-
Delay
It is used when you want to slow or delay certain points of your code:
Example of a Debounce:
local Debounce = false -- Our Debounce Variable
local DelayTime = 1 -- Our Delay time
function DebounceExample ()
if not Debounce then -- Checks if the Debounce is not equal to true (I believe)
Debounce = true -- Enables the Delay, function cant be used until false
print("Debounce Enabled")
task.wait(DelayTime) -- Wait time for delay
print("Debounce Disabled")
Debounce = false -- Disables Delay, Function can be used again
end
end
while task.wait(Delaytime) do -- Example of a Debounce in a loop
DebounceExample()
end
Advice, DONT reply on a 1 year old topic or it will bump.
Just leave a like, not reply to this topic… If it helped just leave a heart so people know it helps lol
Basically locking the function so no other code can run it agian and mess up the planned order,
and a example would be someone locking a door, and no one is getting trough, so with just a variable set to true or false you can make a debounce function, its not any official roblox function but its a practice for a lot of devs
btw why are people pumping this topic, its over 5 months old
Lets say it like this
Lets say a player buys an item, But you dont want the player buy the item rapidly.
You can use a debouce like this,
local debounce = false
if debounce then
print('Debounce is on so we dont buy the item')
elseif not debounce then
print('Debounce is off so we buy the item')
end