What is the best way to get round the barrier of proxies when making API calls?

I’m trying to use a script to be able to get the number of place visits a game has but im unable to make API calls without the use of proxy. I’m unable to host a proxy and i’d rather not use another persons proxy for security reasons. Is there any other way to be able to do API calls within roblox’s domain without the need for a proxy?

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You can use built in roblox global instead of using an API. You can gather place information via using MarketPlaceService:(PlaceId).

For other API cases, I generally use roproxy although deprecated. I would love to see other solutions.

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how would i set that up in a script?

I just tried using it now with marketplaceservice:GetProductInfo() which gave me some useful information i could also use but it didnt give me the visit count. How could i get the visits?

I’m not sure about visits. You might have to use the API, but I’m not sure how you could do that without roproxy or something like that.

There is an awesome example on how to host your proxy in the Google Cloud. I used this before more of the API functionality was moved to in-game calls: