What is the ideal way to make part destruction?

I am not sure as to what I want honestly. Lately I have been feeling like Terrain is slightly restricting in other departments aside from destruction. Right now, I am exploring a bunch of options to stick to what is better.

Scripting terrain is obviously easier. I am only slightly conflicted in terms of style, but I am trying to figure that out.

That plugin is really cool. Can you somehow script on it?

Is it possible to script mesh deformation?

Voxel based is what I am trying to experiment with at the moment. I am having a bit of a hard time but progress is being made!

Yeah, I guess unions arent cut for the job.

the plugin is open source so you could use the source code to make it script able https://www.roblox.com/games/3083823456

if you go with the voxel style then maybe this video can help you optimise your voxels

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I just came across this when searching for something else, a pretty step by step tutorial: Roblox Creator Documentation