yea I am. maybe if the bodymovers actually had some problems you can point out, (not differences, as bodymovers can be achieve same thing using some properties and debris service.), I would be on your side but right now I only notice it being faster than non-deprecated linear velocity etc.
As Iāve stated before, things arenāt going to get deprecated anytime soon if you keep using them. The purpose of things being ādeprecatedā is to give them time for developers to migrate to the newer.
I donāt know of any problems with them, I believe you when you say they work better, although I have never used them. Maybe I should try them soon.
I still think that we should use LinearVelocity
and the newer movers, they will only get better and better.
I do agree that linearvelocity can get better.
Whenever linearvelocity is faster than bodymovers, than I might move to them. I say might, because, attachments are complex meanwhile part0 and part1 or just part0 are easy to understand and use.
so what should i use for M1 knockback, for example. or moving the character forward for a short period of time.
Try bodyposition
Instance.new bodyposition.
set the poisition to your direction*1000 I think.
set the body position properties.
then, parent it to the target part. And then, add it to game debris for .1 seconds or 0.01 or 0.05 or something.
but everyone besides you says thats bad are you sure its a good idea
what does depreciated even do fr
just no updates?
Despite what people say bodymovers are faster in physics. I really donāt care if you use align position do it the way you want, alignposition or bodymovers. whichever you want both work.
and yea, just no updates.
aight(max chaaaaaaaaaaaaaaaaaaarrrr)
i didnt say it canāt be used i say its not the superior choice
for me its a better choice because itās faster with physics.
I know how to use them I do most of the time its just the one case for knockback it didnāt work half the time and I used bodymovers the old ones and they worked all the time with better behavior
yea it depends on peoples preferences
Yea, although itās still a fact old bodymovers do not have replication problems, the main reason my knockback literally could not work with new bodymovers, would have had the same behavior for anybody else.
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