What type of movement should I use for unit movement in an RTS game?

I need an idea of what movement type I can use for moving units.

I’m mainly focusing on optimization for the server as servers go up to 20v20 or possibly 25v25 soon. There will be uneven terrain that the units will need to climb

Currently options are:
Humanoid:MoveTo()
LinearVelocity

If there’s any other options, please let me know

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Hi, I also make a RTS game and know that that’s a really tricky question. If it’s not that serious to walk and how you walk I would use the pathfinding service. If it is I would use the linear movement, where you can “draw” a path. But you could also make a blend of both or let the player choose.

Hi, I did find a solution that would fit very well in my type of RTS game. Using CFrame and slowing down data transfers to 10fps. Thanks for your advice though. Will consider using PathfindingService

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