I am designing a game-project that will be focused around the sea, bit like Subnautica and I have encountered an issue lately regarding water.
The terrain water that Roblox provides is firstly barely customizable and has It’s own physics to itself.
What could I use to stimulate fake water and such as underwater render distance, brightness and all of that?
If you want to take it a step further, you can use changing decals/textures to create a wave animation on the mesh.
For the underwater look, you can edit the game’s fog and lighting. You can even use Blurffect, Bloomeffect, DepthOfField, ColorCorrectionEffect, and SunRaysEffect.