What would be the best way to apply a force to a ball without "stutters"?

It hasn’t changed, still the same one as before.

Aside from creating the attachment too, I’m assuming.
You are enabling it too right?

Yes, it’s already automatically enabled when instanced.

Okay, shot in the dark, but try setting the direction to just the lookvector, without multiplying it by 25.
Might not make it work but if the math done for this behind the scenes involves the cross product in any way then crossing a non-unit vector can mess things up. Along with that, there’s probably other cases where non-unit vectors mess things up, too, which might be included.

Oh scratch that, I forgor something pretty silly.
Do this:
LinearVelocity.VelocityConstraintMode = Enum.VelocityConstraintMode.Line

This worked perfectly! Thank you!

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You should give the solution to @arbitiu, the network ownership probably helped the stuttering much more than the linearvelocity, and that was their answer.

Glad to help regardless, though!

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