So it’s known that Roblox datastores are not exactly reliable, so in order to combat this, I have implemented an autosave feature as well as a BindToClose function when I have to shutdown the game for updates. However, I was told this was not enough as Roblox servers often crash and datastores cannot be accessed. May someone guide me on which is the most reliable way to ensure data integrity and safety?
If you haven’t already, I would recommend looking into Datastore2 for “safer” saving, the only scripting recomendation I can really give you is look at things like pcall functions and read more upon Managing Data and datastore budgeting also you might want to look into this: Details on DataStoreService for Advanced Developers
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