MemStores have nothing to do with client data replication.
The problem is simply that I have a table that I consider the source of truth on the server. Everything’s guaranteed to be valid in it, and it’s what’s saved to DataStore when players leave.
How do I share that table, read-only, with the client, without using remotes?
Data setting will always be done via a remote.
One more complication: how do I share the table if one of the values it contains is a table? This isn’t the case yet, but I don’t want some hacky solution with table.concat
and string.split
.