What's a better way to implement server-side profile data?

MemStores have nothing to do with client data replication.

The problem is simply that I have a table that I consider the source of truth on the server. Everything’s guaranteed to be valid in it, and it’s what’s saved to DataStore when players leave.

How do I share that table, read-only, with the client, without using remotes?

Data setting will always be done via a remote.

One more complication: how do I share the table if one of the values it contains is a table? This isn’t the case yet, but I don’t want some hacky solution with table.concat and string.split.

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