What's Coming in 2019: This Year's Developer Roadmap

Universe Script & Game Services

pushed forward by a whole year -.-

Was really looking forward to it last year :frowning:

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The roadmap looks pretty promising! I’m hyped for the vegetation feature more than anything. I have a few questions though:

  • Will the vegetations be configurable as to choice of the developer?

  • Will they be visible on high-end mobile devices running the mobile client?

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I know it’s not on the roadmap, but I was wondering if the per platform image compression was still being worked on (as seen here)?

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I like heightmap things, many make it so it scans the terrain exports it and we can then add onto it instead of doing it in studio and such

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Probably this. I messaged Sorcus about increasing the limit a little bit ago.

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Roblox servers are already 64 bit.

image

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If that is the case, then I wonder what the roadmap entry about 64 bit servers is for, unless Lua is using 64 bit while the rest is 32 bit.

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Running 64-bit software on a 32-bit server would require an emulator, which would definitely reduce performance, so I doubt they’ll ever do that.

@3dsboy08 was probably printing that from studio. I don’t get the same results from a live server, as seen here:

image

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It’s released for mobile clients but we’re still working on the desktop counterpart.

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The answer to both questions is “yes” as far as we know right now.

Any ETA for when it’ll be live? Really looking forward to higher resolution splashscreens and large/close textures. I’ve had to resort to splitting images into 4 pieces to reach 1080p and higher.

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Not to be a buzzkill, but it’s been planned since last year when we got access to our own private games. :stuck_out_tongue:

Roblox is phasing out 32-bit servers (I believe; just an educated guess) in favor of 64-bit Linux servers. Rejoin your game a few times and you’ll run into a 64-bit server eventually.

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:eyes::eyes:
What would this mean for current games? Would games run far faster? Would potato PC’s struggle less? This excites me.

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Now this is exciting!

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Both, yes. Path finding, terrain & procedural generation, etc. Most use cases where very little processing is done will probably not have a noticeable boost obviously, but it should definitely boost intense workloads.

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Custom materials, terrain vegetation + improved tools, and mesh detail varying on platform??? Am I dreaming?? :scream:

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Hmm i seen many cool things there!
Oh yeah! Can’t wait for them to become live.

I’m bummed. I dislike smooth terrain for various reasons and I don’t want to be forced to use it to get the goodies. I suppose it’s easier to implement vegetation on it though?

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Well, I know we’re still far off from it, but something that concerns me is that this seems like something you would need to apply for to get access to. Would it be enabled automatically if your place meets specific requirements, like revenue, recent visits, and/or something else?

I hope the requirements are easily attainable so you’re not implementing analytics midway through development.

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