i want to use the csg tools to make vehicles I’m just not sure the best and most efficient method in doing it. do people use the csg curve cutter plugin and blueprints they find online? if anyone has experience with this please give me some advice on this thanks
basically the vehicles I’m talking about are like made in roblox studio with normal parts and formed with unions and negative parts.
Blueprints will definitely help. I don’t generally use unions, nor curvecutter (I prefer precise measurements and angles rather than whatever happens to generate where I click, but curvecutter is still a viable option if you prefer it)
In most circumstances, I use a combination of Archimedes (or edge rotation with SBS when necessary) and in certain areas the method I’ve outlined here, useful in creating seamless curvature with cylinders and spheres: