None of the wielding tools works, especially with custom rigs. They turn out like this
do they need to be unanchored?
What script are you using now? (or did you figure it out, and if so what script did you use? )
Nope still dealing with this issue, and I still use a basic animation script
'local h = script.Parent:WaitForChild(“Humanoid”)
local a = h:LoadAnimation(script:FindFirstChildOfClass(“Animation”))
a.Looped = true
a:Play()"