When a player drops a bomb in a "Capture" Area the player stops Capturing

I thought that you should modify the off touched function, maybe if you use a different programming in the conditionals you will solve the problem

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I think I have to fix the bomb because the game probably thinks when the ball is dropped from my inventory that I have stopped touch the capture zone

I don’t think that’s the problem, because if the feet keep touching the part there is no reason for the event to be deactivated.

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It like cancels the player from gaining it because even after the bomb exploded it still stays at zero

I made sort of a extra checking system in the local script so that if the plr is touching it but the capturing == 0 then it changes it to = 1

It didn’t work but Imma try to fix it

Should I use touchended or stoppedtouching

I don’t know what to do……………….

I think this can work

--put IsBomb variable inside the bomb
function offTouch(hit) 
	local user = game.Players:GetPlayerFromCharacter(hit.Parent) 
	if user ~= nil and not hit:FindFirstChild("IsBomb") then 
		user.leaderstats.Capturing.Value = 0
    elseif user == nil then
        print("its nil")
	end
end
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I think the problem is that when the bomb drops it is part of the player’s character. So the solution is to simply place bomb inside workspace instead of character. I can give you more detailed solution if you will provide bomb’s code.

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Guys I just fixed it myself :upside_down_face: so imma just put my solution If anyone else needs it

first

remove the offtouch function and just make it to when the part is touched captruing = 1

second make a box around the area where each part is atleast 2 studs thick and make it so when those parts are touched the capturing value = 0

thirdly in the capture part put a wait(0.1) the line after the line that makes the capturing 1 and just make another line that makes the capturing value 1
just to prevent bugs

and thats it

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THX To Everyone who helped with my problem :pray: :pray: :pray: :pray: :pray: :pray: :pray: :pray: :pray: :pray: :pray: :pray: :pray: :pray: :pray: :pray:

Credit to : DeodorantSlice37, noobstickerman, Devloperblox, and GlugPlayer

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