PostSimulation fires after the physics simulation has completed and PreSimulation fires prior to the physcis simulation but Heartbeat and Stepped do the same thing so whats the point of PostSimulation and PreSimulation? and PreAnimation just doesnt really make any sense does it fire before simulation job or does it fire before physics simulation???
Heartbeat and stepped were supposed to be deprecated due to the weird naming convention. Still pending.
Preanimation is before physics and stepped/presimulation according to the diagram. Only found on twitter at the moment for some reason.
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Does that mean BindToRenderStep is gonna get deprecated too or will it be kept?
Probably, but im guessing they will just introduce something like BindToPrerender and internally bind to renderstep will use the same tech.
Its just a naming convention it feels like at the moment.
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