sorry, i spelled it wrong
it should be
MouseButton1Click
sorry, i spelled it wrong
it should be
MouseButton1Click
the event is misspelled try to write it correctly
I did not notice this
This text will be blurred
Sadly no output
This text will be blurred
Can i see your script once again? (Current)
hey use MouseButton1Click since that’s how it works for you
local Buttons = Menu.Apps.Home.Apps
Buttons.Emotes.Button.MouseButton1Click:Connect(function()
print("In Function")
end)
local UIbutton = Buttons.Cash.Button
function name()
print("WORKED")
end
UIbutton.MouseButton1Click:Connect(name)
print("After function")
Buttons.Cash.Button.MouseEnter:Connect(function()
game.Players.LocalPlayer.PlayerGui.Sounds.MouseHover:Play()
Buttons.Cash.Button:TweenSize(
UDim2.new(1.2, 0,1.2, 0),
"Out",
"Quad",
.2,
true
)
end)
```
The complete full script:
```
local Menu = game.Players.LocalPlayer.PlayerGui.MainGUI.PhoneMain
local MenuButton = game.Players.LocalPlayer.PlayerGui.MainGUI.PhoneHUD.Menu.Frame.ImageButton
MenuButton.MouseEnter:Connect(function()
game.Players.LocalPlayer.PlayerGui.Sounds.MouseHover:Play()
game.Players.LocalPlayer.PlayerGui.MainGUI.PhoneHUD.Menu.Frame.ImageButton:TweenSize(
UDim2.new(0.449, 0,2.306, 0),
"Out",
"Quad",
.1,
true
)
end)
MenuButton.MouseLeave:Connect(function()
game.Players.LocalPlayer.PlayerGui.MainGUI.PhoneHUD.Menu.Frame.ImageButton:TweenSize(
UDim2.new(0.385, 0,1.977, 0),
"Out",
"Quad",
.1,
true
)
end)
local PhoneIsOpen = false
MenuButton.MouseButton1Click:Connect(function()
game.Players.LocalPlayer.PlayerGui.Sounds.MouseClick:Play()
if PhoneIsOpen == false then
PhoneIsOpen = true
if game:GetService("UserInputService").TouchEnabled == false then
game.Players.LocalPlayer.PlayerGui.MainGUI.PhoneMain:TweenPosition(
UDim2.new(0.09, 0,0.72, 0),
"Out",
"Quad",
.2,
true
)
game.Players.LocalPlayer.PlayerGui.MainGUI.LeftMain:TweenPosition(
UDim2.new(-0.27, 0,0.975, 0),
"Out",
"Quad",
.2,
true
)
end
if game:GetService("UserInputService").TouchEnabled == true then
game.Players.LocalPlayer.PlayerGui.MainGUI.PhoneMain:TweenPosition(
UDim2.new(0.15, 0,0.55, 0),
"Out",
"Quad",
.2,
true
)
game.Players.LocalPlayer.PlayerGui.MainGUI.LeftMain:TweenPosition(
UDim2.new(-0.4, 0,0.495, 0),
"Out",
"Quad",
.2,
true
)
end
else
PhoneIsOpen = false
if game:GetService("UserInputService").TouchEnabled == false then
game.Players.LocalPlayer.PlayerGui.MainGUI.PhoneMain:TweenPosition(
UDim2.new(0.09, 0,9, 0),
"Out",
"Quad",
.2,
true
)
game.Players.LocalPlayer.PlayerGui.MainGUI.LeftMain:TweenPosition(
UDim2.new(0.005, 0,0.975, 0),
"Out",
"Quad",
.2,
true
)
end
if game:GetService("UserInputService").TouchEnabled == true then
game.Players.LocalPlayer.PlayerGui.MainGUI.PhoneMain:TweenPosition(
UDim2.new(0.15, 0,1.7, 0),
"Out",
"Quad",
.2,
true
)
game.Players.LocalPlayer.PlayerGui.MainGUI.LeftMain:TweenPosition(
UDim2.new(0.008, 0,0.495, 0),
"Out",
"Quad",
.2,
true
)
end
end
end)
game:GetService("UserInputService").InputBegan:Connect(function(Key)
if Key.KeyCode == Enum.KeyCode.M then
if PhoneIsOpen == false then
PhoneIsOpen = true
if game:GetService("UserInputService").TouchEnabled == false then
game.Players.LocalPlayer.PlayerGui.MainGUI.PhoneMain:TweenPosition(
UDim2.new(0.09, 0,0.72, 0),
"Out",
"Quad",
.2,
true
)
game.Players.LocalPlayer.PlayerGui.MainGUI.LeftMain:TweenPosition(
UDim2.new(-0.27, 0,0.975, 0),
"Out",
"Quad",
.2,
true
)
end
if game:GetService("UserInputService").TouchEnabled == true then
game.Players.LocalPlayer.PlayerGui.MainGUI.PhoneMain:TweenPosition(
UDim2.new(0.15, 0,0.55, 0),
"Out",
"Quad",
.2,
true
)
game.Players.LocalPlayer.PlayerGui.MainGUI.LeftMain:TweenPosition(
UDim2.new(-0.4, 0,0.495, 0),
"Out",
"Quad",
.2,
true
)
end
else
PhoneIsOpen = false
if game:GetService("UserInputService").TouchEnabled == false then
game.Players.LocalPlayer.PlayerGui.MainGUI.PhoneMain:TweenPosition(
UDim2.new(0.09, 0,9, 0),
"Out",
"Quad",
.2,
true
)
game.Players.LocalPlayer.PlayerGui.MainGUI.LeftMain:TweenPosition(
UDim2.new(0.005, 0,0.975, 0),
"Out",
"Quad",
.2,
true
)
end
if game:GetService("UserInputService").TouchEnabled == true then
game.Players.LocalPlayer.PlayerGui.MainGUI.PhoneMain:TweenPosition(
UDim2.new(0.15, 0,1.7, 0),
"Out",
"Quad",
.2,
true
)
game.Players.LocalPlayer.PlayerGui.MainGUI.LeftMain:TweenPosition(
UDim2.new(0.008, 0,0.495, 0),
"Out",
"Quad",
.2,
true
)
end
end
end
end)
game.Players.LocalPlayer.PlayerGui.MainGUI.PhoneMain.ButtonClose.MouseButton1Click:Connect(function()
PhoneIsOpen = false
if game:GetService("UserInputService").TouchEnabled == true then
game.Players.LocalPlayer.PlayerGui.MainGUI.PhoneMain:TweenPosition(
UDim2.new(0.15, 0,1.7, 0),
"Out",
"Quad",
.2,
true
)
game.Players.LocalPlayer.PlayerGui.MainGUI.LeftMain:TweenPosition(
UDim2.new(0.008, 0,0.495, 0),
"Out",
"Quad",
.2,
true
)
end
if game:GetService("UserInputService").TouchEnabled == false then
game.Players.LocalPlayer.PlayerGui.MainGUI.PhoneMain:TweenPosition(
UDim2.new(0.09, 0,9, 0),
"Out",
"Quad",
.2,
true
)
game.Players.LocalPlayer.PlayerGui.MainGUI.LeftMain:TweenPosition(
UDim2.new(0.005, 0,0.975, 0),
"Out",
"Quad",
.2,
true
)
end
end)
print("Beffore Function")
local Buttons = Menu.Apps.Home.Apps
Buttons.Emotes.Button.MouseButton1Click:Connect(function()
print("In Function")
end)
local UIbutton = Buttons.Cash.Button
function name()
print("WORKED")
end
UIbutton.MouseButton1Click:Connect(name)
print("After function")
Buttons.Cash.Button.MouseEnter:Connect(function()
game.Players.LocalPlayer.PlayerGui.Sounds.MouseHover:Play()
Buttons.Cash.Button:TweenSize(
UDim2.new(1.2, 0,1.2, 0),
"Out",
"Quad",
.2,
true
)
end)
Buttons.Cash.Button.MouseLeave:Connect(function()
game.Players.LocalPlayer.PlayerGui.Sounds.MouseHover:Play()
Buttons.Cash.Button:TweenSize(
UDim2.new(1, 0,1, 0),
"Out",
"Quad",
.2,
true
)
end)
Buttons.Codes.Button.MouseEnter:Connect(function()
game.Players.LocalPlayer.PlayerGui.Sounds.MouseHover:Play()
Buttons.Codes.Button:TweenSize(
UDim2.new(1.2, 0,1.2, 0),
"Out",
"Quad",
.2,
true
)
end)
Buttons.Codes.Button.MouseLeave:Connect(function()
game.Players.LocalPlayer.PlayerGui.Sounds.MouseHover:Play()
Buttons.Codes.Button:TweenSize(
UDim2.new(1, 0,1, 0),
"Out",
"Quad",
.2,
true
)
end)
Buttons.Emotes.Button.MouseEnter:Connect(function()
game.Players.LocalPlayer.PlayerGui.Sounds.MouseHover:Play()
Buttons.Emotes.Button:TweenSize(
UDim2.new(1.2, 0,1.2, 0),
"Out",
"Quad",
.2,
true
)
end)
Buttons.Emotes.Button.MouseLeave:Connect(function()
game.Players.LocalPlayer.PlayerGui.Sounds.MouseHover:Play()
Buttons.Emotes.Button:TweenSize(
UDim2.new(1, 0,1, 0),
"Out",
"Quad",
.2,
true
)
end)
Buttons.Modes.Button.MouseEnter:Connect(function()
game.Players.LocalPlayer.PlayerGui.Sounds.MouseHover:Play()
Buttons.Modes.Button:TweenSize(
UDim2.new(1.2, 0,1.2, 0),
"Out",
"Quad",
.2,
true
)
end)
Buttons.Modes.Button.MouseLeave:Connect(function()
game.Players.LocalPlayer.PlayerGui.Sounds.MouseHover:Play()
Buttons.Modes.Button:TweenSize(
UDim2.new(1, 0,1, 0),
"Out",
"Quad",
.2,
true
)
end)
Buttons.Rewards.Button.MouseEnter:Connect(function()
game.Players.LocalPlayer.PlayerGui.Sounds.MouseHover:Play()
Buttons.Rewards.Button:TweenSize(
UDim2.new(1.2, 0,1.2, 0),
"Out",
"Quad",
.2,
true
)
end)
Buttons.Rewards.Button.MouseLeave:Connect(function()
game.Players.LocalPlayer.PlayerGui.Sounds.MouseHover:Play()
Buttons.Rewards.Button:TweenSize(
UDim2.new(1, 0,1, 0),
"Out",
"Quad",
.2,
true
)
end)
Buttons.Settings.Button.MouseEnter:Connect(function()
game.Players.LocalPlayer.PlayerGui.Sounds.MouseHover:Play()
Buttons.Settings.Button:TweenSize(
UDim2.new(1.2, 0,1.2, 0),
"Out",
"Quad",
.2,
true
)
end)
Buttons.Settings.Button.MouseLeave:Connect(function()
game.Players.LocalPlayer.PlayerGui.Sounds.MouseHover:Play()
Buttons.Settings.Button:TweenSize(
UDim2.new(1, 0,1, 0),
"Out",
"Quad",
.2,
true
)
end)
Buttons.Shop.Button.MouseEnter:Connect(function()
game.Players.LocalPlayer.PlayerGui.Sounds.MouseHover:Play()
Buttons.Shop.Button:TweenSize(
UDim2.new(1.2, 0,1.2, 0),
"Out",
"Quad",
.2,
true
)
end)
Buttons.Shop.Button.MouseLeave:Connect(function()
game.Players.LocalPlayer.PlayerGui.Sounds.MouseHover:Play()
Buttons.Shop.Button:TweenSize(
UDim2.new(1, 0,1, 0),
"Out",
"Quad",
.2,
true
)
end)
Buttons.SpawnVehicles.Button.MouseEnter:Connect(function()
game.Players.LocalPlayer.PlayerGui.Sounds.MouseHover:Play()
Buttons.SpawnVehicles.Button:TweenSize(
UDim2.new(1.2, 0,1.2, 0),
"Out",
"Quad",
.2,
true
)
end)
Buttons.SpawnVehicles.Button.MouseLeave:Connect(function()
game.Players.LocalPlayer.PlayerGui.Sounds.MouseHover:Play()
Buttons.SpawnVehicles.Button:TweenSize(
UDim2.new(1, 0,1, 0),
"Out",
"Quad",
.2,
true
)
end)
Buttons.Teams.Button.MouseEnter:Connect(function()
game.Players.LocalPlayer.PlayerGui.Sounds.MouseHover:Play()
Buttons.Teams.Button:TweenSize(
UDim2.new(1.2, 0,1.2, 0),
"Out",
"Quad",
.2,
true
)
end)
Buttons.Teams.Button.MouseLeave:Connect(function()
game.Players.LocalPlayer.PlayerGui.Sounds.MouseHover:Play()
Buttons.Teams.Button:TweenSize(
UDim2.new(1, 0,1, 0),
"Out",
"Quad",
.2,
true
)
end)
Hey, who knows what line 226 is?
?
This text will be blurredgggggggggggggggggggggggggggggggggggggggggggg
i will try with the rest of script but it will take a long time
can you show me your explorer tab too?
You know that the number of lines appears in the script, which tells you where the error is, you must say it
Try fixing your variable in the first line, i don’t see menu variable thingy everywhere
local Buttons = Menu.Apps.Home.Apps
Buttons.Emotes.Button.MouseButton1Click:Connect(function()
print("In Function")
end)
Maybe should be more like this
local Menu = nil -- replace the nil with the location of "Menu"
local Buttons = **Menu** .Apps.Home.Apps
Buttons.Emotes.Button.MouseButton1Click:Connect(function()
print(“In Function”)
end)
If you don’t understand, read the script below this text (it’s bold, so you can find it easier)
local Buttons = Menu.Apps.Home.Apps
Buttons.Emotes.Button.MouseButton1Click:Connect(function()
print(“In Function”)
end)
Maybe should be more like this
local Menu = nil – replace the nil with the location of “Menu”
local Buttons = Menu .Apps.Home.Apps
Buttons.Emotes.Button.MouseButton1Click:Connect(function()
print(“In Function”)
end)
many people have already told you what the error is and it was found out it was because you showed the output, and in the first place when you showed the script you didn’t show it completely you can’t wait for people to ask you
I’m honestly confused on why none of these things are working.
YOU MUST SHOW AT LEAST ONCE WHAT THE DAMN LINE 226 IS IF YOU DON’T SAY NOBODY CAN SOLVE IT FOR YOU. can you show it?
That “menui” thing is unknown
maybe you dont show us THE REST of the script
sorry caps : O
local Menu = game.Players.LocalPlayer.PlayerGui.MainGUI.PhoneMain
local Buttons = Menu.Apps.Home.Apps
Buttons.Emotes.Button.MouseButton1Click:Connect(function()
print('In Function')
end)
local UIbutton = Buttons.Cash.Button
function name()
print("WORKED")
end
UIbutton.MouseButton1Click:Connect(name)
print("After function")
Buttons.Cash.Button.MouseEnter:Connect(function()
game.Players.LocalPlayer.PlayerGui.Sounds.MouseHover:Play()
Buttons.Cash.Button:TweenSize(
UDim2.new(1.2, 0,1.2, 0),
"Out",
"Quad",
.2,
true
)
end)