Is it better to save the player’s data when “game:BindToClose” or when “game.Players.PlayerRemoving”?
You need both.
game:BindToClose
is useful when your server[s] is being shutdown or something.
game.Players.PlayerRemoving
is useful to save the player’s data when he leaves your game.
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ProfileService already has this implied or do I need to code it for myself?