When player leaves the part, tool isn't given

  1. Hello, i am making a shooting game and its getting really far.

  2. The problem is that am trying to do a script where players touch a part, the tool is disabled, and when the player leaves the part, the tools are avaiable for the player.

  3. If someone can help me i would be really gratefull.
    This is the script:

local Part = game.Workspace.TouchedSaveZone -- when is touched

local function on_part_touched(part, otherPart)
     --looking for player
     if otherPart.Parent:IsA("Model") and otherPart.Parent:FindFirstChild("Humanoid") then
          --search for player
          local player = otherPart.Parent.Parent
          -- Disable tool

Part.Touched:Connect(on_part_touched)   -- touched ended

local function on_part_touch_ended(part, otherPart)
     -- Check if the other part is a player character
     if otherPart.Parent:IsA("Model") and otherPart.Parent:FindFirstChild("Humanoid") then
          -- Get the player object
          local player = otherPart.Parent.Parent

          -- Give the player a tool
          local tool = Instance.new("Tool")
          tool.Name = Guns
          tool.Parent = player.Backpack


perhaps I just don’t see it but “guns” doesn’t seem to be a variable, perhaps your script is just not working because of that

also, I don’t think .Touched has two arguments, I think it just has one
part.Touched:Connect(function(part_touched) print(part,‘touched’,part_touched) end)

also on your last line you did :Connect(on_part_touch_ended()), you’re executing the function, probably not connecting it

also you gotta use GetPlayerFromCharacter

also, I’d probably not use .Touched for things that need to be secure like tool giving/removing, I’d probably just use simple optimized worldroot queries or interactables.

P.S: your code is pretty bad, If you’re serious about making a shooting game you should probably learn to cache, optimize & secure your stuff.

1 Like

Did you try using ZonePlus instead of just a part?

ZonePlus v3.2.0 | Construct dynamic zones and effectively determine players and parts within their boundaries - Resources / Community Resources - DevForum | Roblox

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My bad, i have recently saw the problem on my script, i felt very sorry, it was because the variable guns and the use of “GetFromPlayerCharacter” ty for your answer.

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