Animator:LoadAnimation()
only accepts Animation objects. Did you use a string/number type AssetId?
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No, did you use Animation.AnimationId
instead of the object itself when loading the animations? In theory the revision I made should work as it looks through all the tables in AnimationSettings to find Animation objects, then load them, and finally replace the table of Animations into a table of AnimationTracks.
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No i didn’t but i just realized some of the animations ids just disappeared so that might be a problem heh
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From the instances im talking bout^
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I commented the ones that don’t have Asset Ids on them, and it works. Thanks for the help man @Y_VRN
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