Don’t say that “Weld” is deprecated, I already know that, even if it is stupid at the moment.
It’s not there anymore and for the command it is stroken through, I am not sure if that’s gonna mean removal, but if this is going to get removed without properly replacing “Weld” then it’s bad. It’s gonna be so annoying now, to manually create a “Weld” instance, with a script now, just to test something for welding accessories and morph parts.
With WeldConstraint, I have to position the Middle of the accessory to the character’s Middle, as example “Head”. Then change Part0 and Part1 and then unanchor the character or something…
Because otherwise the position is not going to be exact. I literally can’t change a WeldConstraint’s C0 and C1…
…
but man…
if they’re only going to restrict us to WeldConstraint at some point, then it’s gonna be annoying for those that use C0 and C1…
not even Roblox’s accessories use WeldConstraint, it still uses “Weld”, but they removed “Weld” from the menu.
Here’s the issue I am talking about, let’s assume the “Head” that I copied is the center part for the accessory or morph.
With a “Weld” instance, I can just do this.
Really simple, boom and connected. I did weld the glasses with WeldConstraint though to the center part.
Now what a WeldConstraint does is this
Yeah, it might is welded together, but the middle part was never positioned automatically to the head.
What I would have to do there, is to position the middle part to the players head, maybe that works, but I am not sure if it is going to be glitchy or break anything.