For reference, please try to keep things in one thread. You could add more details or test attempts to your first thread as opposed to making a new one due to lack of helpful posts.
You can do this without forking the chat but you do have to make the system yourself, it’s not something you can easily configure in the default chat script without potentially breaking something or facing unintended consequences.
The idea is as follows:
- At a fundamental level, you will be making a command function
- According to the player’s status value (alive/dead), manually send their message to players with the same status
I made a similar system in the past but it wasn’t a mutual chatting feature like this rather it was a complete exclusion feature, shadow banning. What it did was prevent a shadow banned user’s chats from being replicated to anyone else but they would still see their chats as normal.