Which is better for cooldown Tick() or Debounce

Hmm that’s embarrassing lol, I’ve always thought tick() was truly a second-based metric.

The inaccuracy you pointed out tho is not inaccuracy, its just the normal code-execution time (lua → C++ → lua roundtrip, which is up to couple hundred nanoseconds)

(Dots under the 7th digit, last of tick()

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