I’m trying to make my own movement system using RunService, however after some research, I found out that all RunService varies from player to player depending on how fast their machines are. With different timings, everyone’s walk speed will be different, how do I make it the same? Do I use While loops?
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Nope even with while loops you will still have to use delta time to solve this problem.
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For more direct clarifications, depending on the machine’s frame rate, this event fires. deltaTime
always stretches(has a higher number) when the frame rate is low, and becomes very small when the frame rate is high.
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