Why are my StarterCharacters limbs falling apart?

I am working on a game where you a re a cube. Although I put invisible body parts on the cube so it is basically a modified R6 rig. He looks like this.

He has a HumanoidRootPart, the models PrimaryPart is the Head, there are all of the R6 Attachments on this character for every limb. Even though I basically copied everything, the Arms and Legs fall off leaving the Head, Torso, And RootPart. Why is this, and how do I fix this?

Here is my explorer.

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Have you welded the limbs to the HumanoidRootPart? Try using welds instead of attachments.

Wouldnt welding prevent me from being able to animate the character?

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You shouldn’t use welds since welds are used for non animated joints.
For animated joints you are supposed to use a Motor6D.

Your limbs most likely fall off because you only copied the parts but only copying the parts won’t automatically attach them to the body. You will need to make new joints/reattach them after you have copied those limbs.

so even if i copied the joints from a normal character it wont work?

Because the copied limbs are a different entity you must reattach joints or make new ones. Copied objects don’t take over connections like that. If you have a normal character you can find the Motor6D joints in the limbs, do you see the Part0 and Part1 property? Those are the joint connections. You will need to reset those connections to your copied parts if the joints still exist, if the joints are removed or lost then you will need to instance new Motor6D objects.

Ok I think I get it now. Ill try something.