If they delete it on their client, the touched event does not fire. I’m not saying they have access to the server scripts, I’m saying the touched event internally relies on clients to tell it when it has fired and exploiters can manipulate it.
I see. Thanks for letting me know. But truthfully if they delete that script in the client then it will only go against them because when their weapon fires it won’t deal any damage to anyone and you can’t do vice versa because the server script handles damage. So I think i’m fine with that (or at least I think so). Thanks.
It seems that the issue is with how you are visualizing the ray. The Raycast
method returns a RaycastResult
object which contains information about the hit point and distance of the raycast. The length of the ray itself is not changed by setting the direction or distance of the raycast.
To visualize the ray, you can create a Part
object and set its Size
property to the Vector3
value of the distance between the ray’s origin and hit point, and its CFrame
property to the CFrame
value of the hit point. Here’s an example of how you can do this:
vbnetCopy code
local ray = workspace:Raycast(gun.Position, gun.CFrame.LookVector * 500)
if ray then
local part = Instance.new("Part")
part.Anchored = true
part.CanCollide = false
part.Transparency = 0.5
part.Size = Vector3.new(0.1, 0.1, ray.Distance)
part.CFrame = CFrame.new(gun.Position, ray.Position) * CFrame.new(0, 0, -ray.Distance/2)
part.Parent = workspace
end
This will create a semi-transparent Part
object that represents the ray, with its length set to the distance between the gun and the hit point.
oh boy another chatgpt response, you didnt even remove the “copy code” button!
Off topic but:
ChatGPT is really becoming the norm now days, I’m telling you: Solution Addicts
when you’re testing the raycast, are you making sure there is a part in front of you for the ray to hit?
if the ray doesn’t hit anything, it won’t return a distance, so you have to manually set the default length of the part to the max distance of the raycast.